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1.0.0-release
Compatibility
Required content
Changes
First Official Release Version of Backrooms Bounded
Added:
Entities:
Villager Corpse:
- Spawns in backrooms dimension
- Two spawn states: wall_idle and laying_idle
- Has small chance of becoming alive if player hits it
- 3 hits to destroy a corpse
- Detects players by sounds and smell
- Targets players, villagers, and pillagers
- Screams when detecting players
Spoiler
- 3 screams within 1 minute alerts nearby Bacterium
- Can receive signals from bacteria shrooms
- Can pass signals to nearby shrooms
- Opens doors, fence gates, and trapdoors
- Exits boats and minecarts
Player Corpse:
- Spawns when player dies in backrooms dimension
- Acts as a grave storing player's entire inventory
- Never despawns until player picks up the loot from it
- Same system as with villager corpse (abt hits and waking up)
- Relies on sound and smell
Spoiler
- Opens doors, fence gates, and trapdoors
- Breaks wooden doors
- Climbs ladders when not crawling
- Crawls through 1-block spaces when needed
- Drops all player loot when destroyed or killed
- Random backrooms loot if spawned without player death
Enderman Corpse:
- Spawns in overworld, nether, and end dimensions
- Always alive (no dead state as villager/player corpses)
- Passive mob
- Aggro only when hit or shot at (no eye-based aggro)
- Chance to aggro if player kills villager corpse nearby
- Water/rain immune
- Cannot pick up blocks
- Despawns like regular enderman unless enraged
Spoiler
- Right-click with Ender Pearl/Eye of Ender to calm
- Right-click with Spider Eye to enrage (poisons players on hit)
- Occasional custom phrase sound
- Configurable spawn rate and max per player
Creeper Corpse:
- Spawns rarely in overworld and backrooms dimension
- Always active (no dead state, same as enderman)
- Triple explosion power of a creeper
- Can be charged
- Spreads bacteria vines across crater after explosion
- Blindness effect to players within 12 blocks
- Configurable spawn rate
Blocks:
Printer:
- Rarely spawns in office cubicles
- Accepts any item from player's hand
- Returns random crafting result using that item
- 30% chance to return the same item
- 5% chance to jam (consumes item permanently and cooldowns)
- 5 uses per player before 40-minute cooldown
- Glows when printing
- Works with modded items from other mods
- Printing sound during processing (at the moment it's way longer than actual printing, that will be fixed in the future updates)
Changes:
Loot in Barrels:
Complete randomization of barrel contents Pulls from ALL registered items (vanilla and modded) Excludes technical items (command blocks, structure blocks, etc.) Player-placed barrels become chests (prevents infinite loot farming)
Bacterium's Ai:
Spoiler
- Initial spawn delay: 2 minutes (was 15 seconds)
- Respawn delay: 1 minute (was 15 seconds)
- Spawn distance: 8-12 chunks (was 5-9)
- Random appearance cooldown: 45-90 seconds
- Sneaking reduces random appearance by 70%
- Sneaking on wool/carpet/moss reduces by 90%
- Walking on wool/carpet/moss reduces hearing by 75%
- Locker checking: checks once, then teleports 18-20 chunks away
- 70% chance to break locker if learned, 30% to just leave
- Projectile distraction (arrows, snowballs, tridents)
- Projectile investigation only if player isn't loud/smelly
- No cooldown after locker teleport
Config:
Commands:
/backroomsconfig show
- Display current config values
/backroomsconfig set <setting> <value>
- Change config values
/backroomsconfig reset
- Reset all to defaults
Works for all players (no cheats required)
Methods of Entering/Exiting:
Entering Backrooms:
New: Suffocation rescue at 2 HP (auto-teleports to save player)
Exiting Backrooms:
Escapes to last known position in overworld/nether/end
Glitch Block Breaking:
New: Default: 0% chance (DISABLED)
Players can enable it in config if they want glitch blocks from breaking blocks
Configurable Options Added:
entry_glitch_block_break_chance - Glitch block appears when breaking blocks
glitch_enter_chance - Enter backrooms when touching glitch block
exit_glitch_block_chance - Escape backrooms from glitch block
entry_death_respawn_chance - Death respawn chance
entry_damage_teleport_chance - Damage teleport chance
entry_sleep_teleport_chance - Sleep teleport chance
entry_portal_teleport_chance - Portal teleport chance
villager_corpse_spawn_chance - Villager corpse spawn chance
player_corpse_enabled - Whether player corpses spawn
Known Issues:
- Enderman Corpses sometimes walk without their legs moving
- Barrels sometimes take longer to generate loot inside of them
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kdwNaw1S:fwMM72AK"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kdwNaw1S:fwMM72AK"
}

