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Tags
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Details
2.0.0-release
Compatibility
Required content
Changes
Bug Fixes:
• Glitch block related bug that would crash the game
Changes/Additions:
Generation:
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Backrooms dimension is now 20 floors high
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Office and Backrooms biomes now generate differently
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Office rings now don't exist, instead offices generate randomly
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Pits are now wider and deeper
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Backrooms biome has sub-biomes: • Pitfalls • Columns • Corridor Mazes
In each sub-biome, terrain is more likely to have pits/columns/corridors
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Office biome now has new generation
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More structures can generate within The Backrooms dimension (rarely even structures from mods/datapacks that players have on their server/world)
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Barrels now have even more random loot tables
Entities:
The Manager:
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New entity that patrols Office biome
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It can crawl on ceilings/walls
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Can smash through lockers when chases players
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Its eye tracks player
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Punishes players for not working
Still Lifes:
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Copies skin of random player from the world/server
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Sometimes runs away from threats
Blocks:
Computer:
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Generates inside the cubicles
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Right clicks turns on computer
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Right clicking working computer opens minigame where players must sort enchanting table runes in 3 slots, based on colour/size/movement within 30 seconds time limit
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Failing to complete the minigame or quiting it, causes Manager to attack player. Successful completion rewards player
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Sometimes computers can glitch, these computers have black and purple texture
Other:
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Advancements work
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Sometimes after death players can be returned back to their spawnpoint outside the backrooms dimension
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Every entity has spawn eggs in creative tab
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Previous commands to locate structures inside the backrooms dimension no longer work
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:kdwNaw1S:kI2YdkQ2"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:kdwNaw1S:kI2YdkQ2"
}

