Tags
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Details
Licensed ARR
Published 7 months ago
Updated yesterday
All versions
1.8.0
Release
Backwoods 1.8.0yesterday 64
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
New Content
- New laser aesthetics for the Fractus
- Remodeled Fractus
- 3 structures in the backwoods dimension
- Screen shaking effect
- Obfuscated text effect
- Impact frames
- Splinters can now swim
- 1 feature in the familiar dimension
- 17 custom death messages
- 13 blocks
- 2 weapons
- 2 igniters
- 2 portals
- 9 items
- 7 effects
- 3 potions
- 6 Commands
- 11 entities
- A built in sound pool limit booster
- Hardcore torches mod compatibility
- Totally lit mod compatibility
- Spore mod compatibility
- Re:Avaritia mod compatibility
- Burnt mod compatibility
Changes
- Ash roses are now treated as lava for the entities
- Optimized some procedural structures
- Code cleanup
- Splinters will actually stop when there is Ash Rose present nearby
- Reduced Lignum Gigas spawning probability
- Ash Weaver AI upgrade
- Advancement XP rewards rebalance
- Scandere trees are now 25x rare
- Scandere logs will have a 14%-15% chance of spawning an entity
- Scandere trees won't grow infinitely
- Minor upgrade to the Rot
- Faded tools can now lose durability over time
- Sinking Ash can now be converted
- A new use for the memory shard
- Adjusted biome generation. You may want to delete unmodified chunks, load new chunks, or make a new world.
- Optimized some procedures
- Petrified log drops bark more frequently
- Reduced Scandere wood spread range and limited block conversion.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vOBTyVQ6:8Kdhf2cx"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vOBTyVQ6:8Kdhf2cx"
}

