Tags
Creators
Details
Licensed ARR
Published 5 months ago
Updated 2 months ago
All versions
1.7.0
Release
Backwoods 1.7.02 months ago 1,702
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
New Content
- 1 feature in the petrified weald.
- 4 entities
- 1 item
- 3 features in the Grain
- 1 dimension
- 1 biome
- 1 block
- 2 commands
- 5 features in the new dimension.
Changes
- Tweaked Rot AI
- Scandere wood now drops dirt by 100% chance.
- The mod's wood can now be used as fuel
- Compatibility for tree physics mod
- Compatibility for alexs caves mod
- Removed mineshaft generation in the Grain biome.
- Added complex AI states (Silent, Stalk, Hunt, Hivemind) to some entities
- Igniter durability now won't be consumed on creative mode.
- Adjusted spawning condition of Blindspot splinter
- Rebalanced entity spawning to reduce excessively long periods without encounters
- Dying in the grain won't take you back to the world.
- Added correct tags for custom logs and leaves.
- Improved pathfinding behavior so entities feel smoother and cause less TPS/FPS drops.
- Adjusted Splinter and Log Splinter spawning checks to reduce heavy load during movement, reworked nearby-player targeting logic for better stability and lower overhead.
- Increased mental degradation stages by 30%
- Tweaked/cleanup of the entity AI task/goal
- Deleted unused biome.
- Increased bonemeal drop chance to Scandere wood
- Added dynamic lava suppression Y=-54 and below in targeted dimensions.
- Scandere Lignum blocks ignore block entities now.
- Lowered chances of splinters teleporting you to 10%
- Increased water movement efficiency for entities
- Stilt stalker can now dodge projectiles (not as good as an enderman (intentionally))
- Reduced file size
- Compatibility for LambDynamicLights for some entities
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vOBTyVQ6:fpHqAaAq"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vOBTyVQ6:fpHqAaAq"
}

