Tags
Creators
Details
1.5.0
Compatibility
Changes
STRONGWORLD UPDATE

Changelog:
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Added new 3 stages Of dirt.-
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Overhauled completely the system of not being able to break blocks and make stone have 2 more stages even if mined with wrong tool, these could give gravel and stone pebbles, also new 4 stages of wood, mining everything would give you a stick.-
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Added new Pillager Chamber spawning in deserts.-
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Added Mycelium patches spawning underground.-
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Reworked a bunch of textures such as: Copper Ores, Tools, Nuggets and Ingots.-
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Added new non accesible dimension called "The deepvoid".-
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Removal of the crafting table recipe.-
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Added Copper Workbench which acts like a crafting table but with 5 slots as a star shape.-
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Change of the stone pickaxe recipe.-
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Some stone tools are replaced entirely with copper ones.-
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Player not being able to hurt an iron golem without any iron tool level.-
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Nerfed Lith making it a little bit slower and less health.-
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Made a custom 3d model of the mace on hand but 2d on the inventory.-
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Changed Vanilla loot chest tables to not contain iron ingots and armor close to spawn.-
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Added new apple block that will spawn on trees.-
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Reworked the sound of blocks like gravel and dirt.-
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Reworked Lith texture.-
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Added new Thread Mesh and panning crafting recipe.-
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Arrows bouncing off iron golem extremely often.-
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Fixed Axes not dropping regular wood.-
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Added New thirst bar.-
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Added new system of foods that affect the thirst bar, like dry foods as cooked beef and watery as melon slices.-
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Crafting Tables and stonecutter no longer being able to spawn on villages.-
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Added new mod image.-
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Added New splash texts.-
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Made gold ingots back to its normal texture.-
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Added new dead grass block spawning naturally on savanna biomes.-
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Fixed items and blocks being on the same groups.-
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Leaves are still passable for the player but do not slow you down.-
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Grass blocks are more soft than what gravel ones ore because of gravel unique drops.-
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:19uRtPmo:qG7JDrlh"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:19uRtPmo:qG7JDrlh"
}

