Tags
Creators
Details
Licensed GPL-3.0-or-later
Published 5 months ago
Updated 3 months ago
All versions
1.6.0
Release
Sable: Barehanded 1.6.04 months ago 113
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
[1.6.0]
Added
- Assembling/Disassembling onto sub-levels: You can now merge/detach a grabbed sub-level directly into another existing sub-level.
- Grab Keybind: Added a dedicated keybind (default G) to toggle grabbing sub-levels without needing to hold both mouse buttons.
- Distance Adjust Keybind: Added new keybinds (default - and =) to push or pull grabbed objects using the keyboard, as an alternative to the mouse scroll wheel.
- Camera-Locked Rotation: Added new configuration options to automatically rotate the grabbed object synchronously with the player's camera pitch and/or yaw.
- Grabbable Tag and Whitelist Mode: Added the #barehanded:grabbable block tag and a "Whitelist Mode" config option. When enabled, only explicitly tagged blocks can be grabbed.
- Spectator Grabbing: Added a configuration option to allow players in Spectator mode to grab and interact with sub-levels.
- Grab Unbreakable Blocks Config: Added an explicit configuration option to allow grabbing unbreakable blocks (like Bedrock, Barriers, or Command Blocks).
- Config Auto-Backups: The mod now automatically creates .backup files of your outdated configuration files before migrating them to new versions, ensuring you never lose your custom settings during an update.
Changed
- Physics & Elasticity: Grab physics have been refined. Added new parameters for "Grab Elasticity", heavy object mass curves, and sway edge factors to make handling heavy objects feel more realistic.
- Scroll Speed: Distance adjustment speed is now dynamically reduced based on the object's mass and the player's current encumbrance, making heavy objects feel harder to pull close.
- Input Interception: Changed how vanilla inputs (mining, using) are suppressed while grabbing to prevent accidental block interactions and continuous punching loops much more reliably.
Fixed & Compatibility
- Controller Support: Fixed an issue where using a controller would cause the grab to drop due to input state overrides. The mod now correctly reads analog triggers without breaking the controller's internal state.
- Prop-Surfing: Added more physics checks and tethering to prevent players from flying or infinitely accelerating while standing on or interacting with sub-levels.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NnSJuVRa:bL6lzPMw"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NnSJuVRa:bL6lzPMw"
}

