1.2.0
Compatibility
Changes
-reworked the diamond ability of the Resonance Staff, it's now a charge-up attack that fires one concentrated light beam instead of a continuous beam
-changed the echo shard ability of the Resonance Staff, the echo shard will now be consumed after one use, but the absorbed damage will now much faster reach its limit of 80hp
-rebalanced some loot modifiers and removed the chance of a bone staff dropping on defeat of a zombie or skeleton
-removed the custom creative tab, all staffs will now instead be in the combat tab
-all staffs now have a custom icon in inventory, similar to a trident
-added much better compat with Better Combat
-lowered the damage of the Metal Pipe
(last 1.2.0 update was broken but this one should be the real one)
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tasAjCV4:33rfKMSP"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tasAjCV4:33rfKMSP"
}

