1.1.0
Compatibility
Required content
Changes
âī¸ Base Defense 1.1.0 - The Undead Legion & Siege Warfare Update
This major update transforms Base Defense into a full-scale tactical siege experience, introducing military battalion deployments, custom raid bosses, allied companion mechanics, and structural base physics!
đ The Undead Legion & Bosses
- The Undead Legion: Day 10 triggers an organized battalion assault advancing in military formation:
- Undead Phalanx: Shield-bearing frontline units that deflect 100% of frontal arrows and projectiles.
- Undead Arbalests: Tactical crossbow firing lines firing piercing bolts over the shield wall.
- Moon Commander (Mini-Boss): Colossal 1.35x vanguard leader in lunar plate armor. Wields the Moonsteel Halberd and blows a war horn to rally legion units with Speed and Strength.
- God of the Undead (Cataclysm Boss): Towering 1.85x Netherite-obsidian titan descending during rare Grand Eclipse events. Emits an Undead Bastion aura buffing nearby legion troops and wields The Sword of Hell.
đĄī¸ Artifacts & Companion Mechanics
- The Sword of Hell: Legendary endgame blade dealing heavy damage and inflicting Wither II.
- Necrotic Resurrection: Slaying enemies raises them as allied Shadow Minions who fight alongside you, protect your base, and assist you in combat.
- Moonsteel Halberd: Heavy two-handed polearm with sweeping cleave damage that disables blocking shields for 4 seconds.
- Ammunition Synergy: Full compatibility for Shock Arrows (chain lightning) and Explosive Bolts across vanilla Bows and Crossbows.
đ Dynamic Night & Raid System
- Nightly Skirmishes: Calm scout waves every normal night for steady Core Shard income.
- Blood Moons (5% chance): High-tempo siege waves with wall-shattering Breachers and the Blood Behemoth.
- Legion Raids (Every 10 Days): Periodic waves are disabled in favor of a massive, synchronized rank-and-file battalion marching on the base at midnight.
- The Grand Eclipse: Rare apocalyptic convergence deploying the High Command and full legion strike forces.
đ§ą Structural Siege Physics & Progression
- Anti-Cheese & Crumbling: Siege mobs progressively crack and shatter obstructing stone bricks, wood, and barricades. Water moats no longer wash away siege mobs, and narrow pillars are knocked down.
- Advancement Tree: Added a dedicated 15-advancement progression tab under deepslate tiles.
- Repair Hammer Synergy: Repair damaged, cracked, and crumbling fortifications back to full strength.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:mfmobPhi:6K5h1cgd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:mfmobPhi:6K5h1cgd"
}

