Tags
Creators
Details
1.4
Compatibility
Changes
CHANGES
Shop:
Shop now exists and works, tho there is nothing when you go bankrupt....
You can buy:
- Emeralds
- Diamonds
- Wood
Small Changes
You can now see money, Added a non-functional Signal Block and set the item groups to it, Changed the creative inventories for some things, Changed the recipe of Sulfuric Acid
Phone:
Added a Danger Zone to the phone,
if you click the "Reset All Settings" button,
3 things will happen:
- It sets "hasMoneyMine" to false
- It sets "hasShop" to false
- It sets your money to 0
if you click the "Break Phone" button,
a lot of particles will spawn and your phone will be removed from your inventory, This will be also said in the log..
Notes:
- Please use MCreator its useful
- The update 1.5 will be about computers so be happy :D
- Also how do you like this changelog setup?
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:QrTsqKdG:TbltWXKs"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:QrTsqKdG:TbltWXKs"
}

