Tags
Creators
Details
1.1.0
Compatibility
Changes
Fixed camera for batmobiles (drive as much as you want lol) Arms show in 1st person now WoOoOoOo Nightwing's batons render on the back when in inventory Nightwing's batons can be kicked back after ricochet if you hold left click Nightwing's batons have a fun trail now Any two weapons can be dual weilded with fighting style NEW STEALTH SYSTEM WOOoOoOoOo. Enemies have a hard time spotting you in lowlight Hold shift with fighting style in low light to enter stealth mode PLayers in stealth mode blend in with their backgrounds and their eyes glow when moving New COMBAT SYSTEM WOOooOoOoOoOo Block then punch the entity you blocked to perform a counter Block and right click to grab an entity's weapon, then right click again to throw it anywere you're looking Grab an entity's weapon with an electric batarang in your offhand, and when you throw the enemeis wepon back at them, it'll apply electrical damage Do the same with a batbomb to attach the bomb to the weapon and have it explode on contact Hold right click on an electric batarang till it turns red. Then throw it to disable the light in any area Low light offers you to apply stealth attacked effect on enemies you tackle. When glide kicking, hold C before you reach the entity to perform a glide takedown When in the glide takedown press shift to exit the takedown and lunge in any direction you're looking. Your enemy continues getting dragged on the floor lol. When dragging an entity via the glide takedown, if you hit a wall before it's finished, you'll automatically pin them against the wall and perform a headbutt and knock the enemy out. When dive bombing, if there's an entity under you, hold C to perform a dive takedown
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:N2sxinhu:vxZQd5JU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:N2sxinhu:vxZQd5JU"
}

