2.0.0-ULTIMATE
Compatibility
Changes
BattleForge AI
PvP Bot Mod brings high-skill PvP training bots to Minecraft Forge with match flow, team battles, bot-vs-bot mode, adaptive AI, and cinematic combat presentation.
Train against bots from Easy to Godlike, run 1v1/2v2/3v3 team fights, or spectate full bot tournaments with kill feed, countdowns, and post-match stats.
Supports:
Minecraft 1.19.2, 1.20.1, 1.20.4 Forge 43.x, 47.x, 49.x Java 17+ Short Description
Advanced PvP training bots with 8 difficulty tiers, team battles, bot-vs-bot arenas, adaptive combat AI, and match stats for Forge 1.19.2/1.20.1/1.20.4.
Full Description
PvP Bot Mod is a competitive PvP practice and showcase mod focused on realistic combat behavior. Each match uses a fair start system with countdown, kit setup, and result tracking, so fights feel structured and replayable.
Core highlights:
8-tier difficulty system (0-7) from beginner-friendly to Godlike. Pro mechanics: combos, strafing, crit timing, shield pressure, ranged prediction. Team mode: allies and enemies with coordinated AI behavior. Bot vs Bot mode for content creation and AI comparison. Match UX: countdowns, boss bars, kill feed, victory summaries. Multi-version build support with separate jars per Minecraft version. New Features Added full team battle system with ally/enemy roles. Added quick team presets: /1v1, /1v2, /2v2, /3v3. Added Bot vs Bot arena command with mixed-difficulty teams. Added cinematic match flow: countdown, start callout, end summary. Added improved AI behavior across tiers, including advanced tactical logic at high levels. Added ally utility commands for controlling friendly bots. Added strict anti-friendly-fire behavior for team logic (teammates should not damage teammates). Added multi-version output jars for 1.19.2, 1.20.1, and 1.20.4.
Commands
/spawnpvpbot [count] [difficulty] Spawn PvP bots and start match flow.
/pvpstats Show your match statistics.
/stats Alias for /pvpstats.
/forfeit Forfeit current match.
/quit Alias for /forfeit.
/surrender Alias for /forfeit.
/team <allies> <allyDiff> vs <enemies> <enemyDiff> Start a custom team battle.
/1v1 [difficulty] Quick solo match.
/1v2 [difficulty] Player + ally vs 2 enemies.
/2v2 [difficulty] Player + ally vs 2 enemies.
/3v3 [difficulty] Player + 2 allies vs 3 enemies.
/dismissbots Remove nearby allied bots.
/regroupbots Teleport allied bots to you.
/botpvp <team1 difficulties> vs <team2 difficulties> Run bot-vs-bot team battles.
Difficulty Tiers
0 Easy, 1 Medium, 2 Hard, 3 Pro, 4 Expert, 5 Master, 6 Legend/Elite, 7 Godlike
Higher tiers unlock faster reactions, higher accuracy, better combat decision-making, and advanced tactical behavior.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:XJJI3vH4:6fQ4HZ54"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:XJJI3vH4:6fQ4HZ54"
}

