1.0.10+fabric-26.1
Compatibility
Changes
those words you spoke to me
hello again, dolls! been a little while. but i'm finally here to listen to your words, your issues and pull requests! just... y'know. a bit late.
now with ports!
- a native neoforge 1.21.1 port, for playing with sable/create aeronautics without the looming shadow of connector (not that connector even really worked that well for the existing fabric 1.21.1 version)
- 26.1 and 26.2 ports (26.3 will come.. shortly after its release, probably. as long as modfest isn't drawing all of my will to do mc modding)
- a 1.20.1 backport, courtesy of Auroali! thank you very much.
and gameplay changes?
- err, not exactly? the undolling item used to be just diamond pickaxes. now it's any pickaxes (and it's tied to a tag, so you can adjust it with a datapack if you want)
unfortunately, no appleskin compat. had to mark that issue as closed/not planned 'cause.. well, it'd be impolite to dig my teeth into another mod with mixins. and it'd probably lead to incompat later that wouldn't be obvious and all sorts of messes. and c'mon i'm a doll other devs can't even understand what i'm saying right now i'm not gonna go ask for an api for all this... listen appleskin dolls. i love you. but maybe just disable appleskin while you're a doll, or make a resourcepack for yourself. resourcepacks work fine, but it's harder for the mod to do it cleanly.
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| be-a-doll-1.0.10+fabric-26.1-sources.jar | Sources jar | 101.63 KiB |
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Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MAd0Z2MD:dpBurPyf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MAd0Z2MD:dpBurPyf"
}

