1.2.1
Compatibility
Changes
-fixed that the echo breaker didn't actually make voidtouched shattered bedrock, whoops. -made all the bedrock shattering devices also reset the age of already present shattered bedrock, so that you don't have a bunch of shattered bedrock simply reverting right as you set off an echo breaker or something. -added tooltips to the bedrock signs letting you know to dye them. they're very dark-colored signs. -added a tooltip to the bannerrock banner pattern saying that white dye works best (especially if you want it to look like default bedrock.) -changed some of the wording in the bedrock hoe advancement to sound less judgemental.
Okay that's it, have fun. All 12 of you or something. (joking)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:t0XEZO15:Fk03R5vI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:t0XEZO15:Fk03R5vI"
}

