1.0.1
Compatibility
Changes
Whoops! This is why we use testing worlds! Hotfix time! -fixed the sphere procedures that make the entire bedrock breaking work. which is the whole point. -added the modlogo. -fixed the Echo Breaker, now it works. -changed how the voidtouched shattered bedrock looks. -the Echo Breaker now has a sound when you fill it. i forgot it before. -fixed the issue where the echo breaker didn't reset its countdown and kept playing its sounds forever. -fixed the timing of the Echo Bomb and Breaker. Now the sounds are properly timed. -NOTICE: the voidtouched shattered bedrock has an issue where it flickers between voidtouched and not, i couldn't figure out how to fix it so i just left the least laggy broken state.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:t0XEZO15:HqxMFPMD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:t0XEZO15:HqxMFPMD"
}

