Changelog
- FIXES
- Wild Rage effect gave addition instead of multiply for the Rage Attribute
- fixed something with the Outrage damage calculation and buffed the range
- BALANCING
- bloody strike now adds the bleeding effect on non-undead targets
- nerfed hunger costs of the spells
- buffed the damage for all spells
- buffed better combat range of raid axes
- made raid axes attack slower but dealing more damage
- removed the Spell Crit Chance & Spell Crit Damage from the Raid Axes and Berserker Armor
- Buffed the armor values of Berserker Armor and gave them attack speed
- While Soul Devourer is active, you heal yourself on killing enemies ( percentage of their may health, configurable)
- VISUALS & ENHANCEMENT
- Updated for Spell Engine version 0.15
- changed Undertow to use new spell engine feature
- walk in normal speed while casting Sacrifice Drain & Outrage
- EnviromentZ & Frostiful Compat for my Berserker Armor
- Crafting with fur Items now functions with tags, to add compat for other fur items
- changed models and textures of raid axes
Dependencies
Files
berserker-class-mod-1.0.6.jar(419.44 KiB) Primary Download
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Technical information
License
MIT
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required
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