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Details
Licensed GPL-3.0-only
Published 2 years ago
All versions
2.5.0-1.21.3+neoforge
Release
v2.5.0-1.21.3+neoforge8 months ago 19
Compatibility
Minecraft: Java Edition
1.21.2–1.21.5
Platform
NeoForge
Supported environments
Client and server
Required content
Changes
v2.5.0-1.21.3+neoforge
- restructure config (version 7):
- add new config option "allowedCollidingBlocks" that restricts the ability to jump if the boat does not collide with one of the configured blocks
- new structure:
{ "version": 7, // just ignore this, this is for migration purposes only "config": { "stepHeight": 0.35, // The number of blocks you are going to be boosted when triggering a boost. "playerEjectTicks": 200.0, // The ticks the game waits before kicking you out of a boat after the player lost control. "boosting": { "boostStates": [ "UNDER_WATER", "ON_LAND", "UNDER_FLOWING_WATER" ], // Sets the preferences under which states the boat should be boosted. "allowedSupportingBlocks": [], // Defines the blocks the boat has to lie on to be able to be boosted. If the list is empty, there is no restriction. "allowedCollidingBlocks": [], // Defines the blocks the boat has to collide with to be able to be boosted. If the list is empty, there is no restriction. "onlyForPlayers": true, // Toggles, whether a boat should only be boosted when carrying a player. "extraCollisionDetectionRange": 0.5 // Changes the detection range of a collision. Increasing this will boost a boat x blocks before actually touching the block it approaches. You may encounter weird behavior when changing this value to big numbers. }, "keybind": { "allowJumpKeybind": true, // Toggles, whether a player should be able to jump with a boat via a keybind. "keybindJumpHeightMultiplier": 1.5, // Specifies the multiplier that will be applied to the jump height when a player uses the keybind to jump. "onlyKeybindJumpOnGroundOrWater": false // Decides whether you are allowed to jump midair by keybind or not. CAUTION: This option combined with a high keybind jump multiplier will result in extreme boosts as the boat will be boosted every tick you hold the keybind. } } }
Known incompatibilities
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wTfH1dkt:icJPE3bU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wTfH1dkt:icJPE3bU"
}




