0.5.1
Compatibility
Changes
Major changes:
Trees for Dark Forest. Dark Forest darkness varies, causing the spawning rate to vary from place to place. Put Better Trees into Windswept Forest and Windswept Savanna Attempts to move game start spawn in trees to ground.
Minor design changes Increased average size of Savanna trees. Leafier large birch More branches on medium spruce. Lowered chance of beehives Enabled Better Trees to generate below y=64 Adjustments to savanna trees Less variability in swamp tree density
Debugging
Fixed a deep bug in the tree branch code. Trees generate properly over water.
Internal changes Made variable tree reentrant for multiprocessing Better performance on initial world generation. Moved control of light level from trees to biomes.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pzV7UzQO:SMCDwkfD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pzV7UzQO:SMCDwkfD"
}

