1.0.0
Compatibility
Changes
hello everyone so i made this mod cuz i realised Minecraft was using an outdated way to register inputs of the keyboard (WASD and space only) and so, i created a mod modernizing the way it performs in order to get way more responsible inputs in the game, WARNING! this is the first version i created which can lead to bugs so pls report me in DMs in case needed to my discord: djakow05 you can also suggest me some improvements to make or adjustments (i will be planning to create a discord server made for that but for now just DM me) i will be also planning to add a configuration GUI with a keybind in order to enable/disable this feature in case its not allowed to use in the future versions (btw the real name of the mod is inputbuffer as you can find it inside your Modrinth instance "mods" but i am lazy to explain why :>)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:CZhFWSf8:1ActPUv3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:CZhFWSf8:1ActPUv3"
}

