Tags
Creators
Details
Licensed CC-BY-4.0
Published 3 years ago
Updated 3 years ago
All versions
4.AFFFFFFFd
Release
4.AFFFFFFFd3 years ago 217
Compatibility
Minecraft: Java Edition
1.5.2
Platform
Risugami's ModLoader
Supported environments
Client and server
Changes
Version 4.AFFFFFFF
Jan 09, 2019
- Added Animageddon. Accept no pork based substitutes.
- Changed the glass block recipe to require 8 blocks of sand and 1 Nether Quartz in a Crucible to produce 4 blocks of glass. This was done to better balance it relative to other building options.
- Changed the math involved in determining when pathfinding has arrived at a destination slightly to provide more accurate outcomes.
- Fixed a problem where a crash could occur when pumpkins and melons grew on top of their own stem.
Details:
- Added Hardcore Hunger For Animals. Animals will now need to eat in order to survive.
- Added ability for animals to heal over time if they are well fed.
- Changed animals to graze on crops and various other forms of vegetation (especially pigs).
- Changed wolves to be able to starve to death when possessed.
- Changed animals to only follow handheld breeding items, if they are ready to breed, to help make sorting them a little easier. Note that this doesn't apply to chickens and Chicken Feed, as that is both a food source and a breeding item.
- Changed chickens to no longer spawn in snow biomes.
- Changed milk, and wool production to be dependent on an animal's hunger. They will need to be well fed at all times for production to continue and will consume more food than usual while producing.
- Changed animals to drop Burned Meat rather than cooked when they die while on fire.
- Changed Carrots and Potatoes to not drop a full carrot or potato when harvested before fully grown.
- Changed Wheat and Hemp to not drop seeds unless fully grown.
- Changed (reduced) the rate of Mycelium spread.
- Removed the ability to "cure" Mooshrooms with shears.
- Removed the ability for bonemeal to grow grass and flowers given they are now a food source for animals and not just decorative.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gnwDU966:2Gr64kav"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gnwDU966:2Gr64kav"
}

