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Licensed CC-BY-4.0
Published 3 years ago
Updated 3 years ago
All versions
4.AB4B
Release
4.AB4 Bonnets3 years ago 65
Compatibility
Minecraft: Java Edition
1.5.2
Platform
Risugami's ModLoader
Supported environments
Client and server
Changes
May 26th, 2018
- Added Loose Cobble and Loose Brick Stairs. Both are created with 6 of the corresponding items in a stair pattern. Once placed, mortar may be applied to them, in the same manner as other such blocks.
- Added a new system for placing the various forms of Cobblestone and Brick blocks. The way this works, if you place the loose version of the block, connected to another of the same material (eg. brick next to brick) that already has mortar applied (Clay, Slime, or Nether Sludge), it will stay in place for a brief time before collapsing. This gives you a chance to apply mortar to the new block before it falls, to fix it in place. In addition to spanning gaps, this also allows you to place blocks like upside down slabs and stairs.
- Added the ability to retrieve tools placed as blocks by right clicking.
- Added the ability to use Nether Sludge as mortar.
- Added a more detailed change log for version 4.AAAAAAAAAAHHHH below, which I wrote back when I was working on it.
- Changed the look of Wicker Baskets containing items, to make their state a bit more evident.
- Changed (refactored) the way falling blocks (sand, gravel, etc.) work internally to make it easier to add new blocks of this type (like the stairs in this release).
- Changed (refactored) how many slab blocks work internally for similar reasons.
- Changed how mining speed modifiers due to stuff like hunger and health work internally once again to try to reduce desync problems between client and server. I made some modifications to the networking code for this, which will result in you getting promptly booted if you join a server running an older version.
- Fixed a problem that could cause a crash when placing a tool at the same time as using it to harvest a block. In the process, I also just prevented placing tools while harvesting entirely as it felt rather strange.
- Fixed a vanilla issue where mobs wouldn't catch fire in sunlight if standing on slabs or other partial blocks.
- Fixed how annoying Ghast sounds can be in the overworld, similar how I fixed grinding Netherrack in the past.
- Removed Hardcore Sinkholes from the mod, as the random deaths that were sometimes caused by this feature were too punishing given how much more demanding the early game has become.
- Removed Redstone from loot chests close to the surface due to its progression breaking properties.
- Removed Pumpkin Seeds from the same.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gnwDU966:mDCqS4Jp"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gnwDU966:mDCqS4Jp"
}

