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Licensed CC-BY-4.0
Published 3 years ago
Updated 3 years ago
All versions
4.ABBBBURNBABYBURNAHAHAHAHAHAb
Release
4.ABBBBURNBABYBURNAHAHAHAHAHA b3 years ago 117
Compatibility
Minecraft: Java Edition
1.5.2
Platform
Risugami's ModLoader
Supported environments
Client and server
Changes
Version 4.ABBBBURNBABYBURNAHAHAHAHAHA
June 4th, 2018
- Added Cured Meat as a new food item. It is created by combining a piece of raw meat (or fish or chicken), and Nitre in the crafting grid. Curing meat actually decreases the hunger value of raw food items, but it does eliminate any chance of food poisoning, and cured meats may also be stacked in greater amounts for easier storage. Note that eating too many cured meats may result in a mild BURNing sensation.
- Changed the way lightning works so that it has an increased chance of creating fires that won't be immediately extinguished by rain. WARNING: Please keep this in mind if you have any flammable structures that may get hit by lightning and BURN BURN BURN!
- Changed the way fire spreads to reduce the number of log blocks that remain suspended in the air after trees BURN! This may not solve the issue completely, but should at least make it a bit less annoying to clear jungles and such by BURNing them down.
- Changed (refactored) the way a lot of the block placement code works internally to simplify a few things, and relieve myself of a BURNing desire to tidy things up.
- Fixed a vanilla problem that caused the player to slide while walking on slabs (and other partial blocks) placed on top of ice. Note that I intentionally did not apply this change to items, so as not to BURN players with any builds that might rely on that behavior.
- Fixed people getting BURNed when loose stairs and slabs wouldn't properly stick to blocks with mortar in some orientations.
- Fixed a sick BURN where switching to an inventory slot while knitting caused the game to crash.
- Removed the ability to place Clay on leaves as it made for excessively lame early game Brick drying racks. BURN.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gnwDU966:Bst8eJHg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gnwDU966:Bst8eJHg"
}

