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Details
2.0.4
Compatibility
Required content
Changes
We're on 1.21.11! BWT will continue to be updated to the 26.X releases, but I wanted to get a stable release out for this version before continuing.
So incredibly much had to change in the code to get everything working on 1.21.11. I've tested as much as I can think of, but some features of the mod may need additional polish to get it to the functional level of 2.0.3. I'm particularly seeking feedback on this version.
Changes
- Added various compatibilities with new Minecraft features. Way too many to list, but notably:
- Pale Oak blocks
- Blood wood leaves have new falling leaf particles made by Stohun. The leaf blocks themselves also have new textures to distinguish themselves from the upcoming red poplar leaves
- New glue rendering recipes for new leather-based items
- Many new metal reclaiming crucible recipes for copper stuff, spears, horse and nautilus armors
- High efficiency Shelf recipes
- Boosted the power of dynamite just a little bit
- New texture models for some of the columns, pedestals, and tables, provided by Stohun
- Item tags are now visually represented by their corresponding filter item
Known issues
- Mojang changed how blocks with random offsets, like flowers and tall grass, check their offset for rendering. There are some rendering contexts in which I can't easily confirm whether a flower is on top of a vase or not. This means that flowers will be visually off-center when placed on top of a vase. I may find a way to fix this again at some point, but it's minor enough that I don't intend to fix it right now.
Optional dependencies
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| better_with_time-2.0.4-sources.jar | Sources jar | 2.53 MiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:OWVXhsdV:pdDg6usf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:OWVXhsdV:pdDg6usf"
}

