
Better Zombie
A mod that adds two things: a zombie that can break/place blocks and a phantom that hovers over you and release TNT over you the goal of this mod is to force the player to be constantly on the go until they can get enough hard blocks, config editable
0.2-1.20.1
Compatibility
Changes
some balance changes:
lowered the default range of the smart zombie. made the zombie have higher vision range above him and lower below him.
allowed seperate follow range modification to each entity. made the zombie to start to follow you when either he is on grass or sky is visable or its night to allow more freedom in the day, as it was too hard.
made the zombie have equal priority to villagers and golem with player to allow the act of baiting it away from you, note if it already targeted you then it wont change target.
and lowered the health of the zombie
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:OSs2rdJw:D54T1166"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:OSs2rdJw:D54T1166"
}
