All versions
v1.4.0
Release
v1.4.0[MITE]last month 19
Uploaded by
Compatibility
Minecraft: Java Edition
1.6.4
Platform
Legacy Fabric
Supported environments
Client-side
Changes
你已经有很多功能了,但这一个还没有
你已经有100个功能
了! 不一样啦!
😩😄 不一样啦!
[-]= &*%$&*@#%#&%
|||| ^&@$%^$#^@$#^
- Changed the slider in the video settings interface to take effect only after releasing
- Added configuration option
Allow Cheats without Dev - Render distance adjustment
- The actual render distance is now consistent with the render distance displayed on the button
- The maximum render distance has been changed to 32 chunks
- It is highly not recommended to adjust the render distance above 16 chunks
- Consumes too much memory; 32 chunks will take up approximately 8 to 12 GB of RAM
- Lag when generating new chunks
- Slow world saving
- Create World screen adjustments
- Added an experimental features screen and moved the difficulty button there. The original difficulty button has been replaced with a (non-clickable) difficulty button
- The game mode button can now switch to Creative mode when dev mode or
Allow Cheats without Devis enabled - Added a tooltip to the seed input field
- Optimized Tab button height and spacing
- Added support for setting keybinding categories for mod keybindings
- Example
// No dependency on BetterGameSetting required, but requires three translation texts: key.categories.example, key.example, and key.categories.example:key.example
public static KeyBinding keyExample = new KeyBinding("key.categories.example:key.example", Keyboard.KEY_NONE);
// Requires dependency on BetterGameSetting
KeyBindingExtra.setKeyKeyCategory(this.keyExample.keyDescription, "key.categories.example");
- Added a search box and type filtering to the Game Rules screen
- Added ability to modify game rules within the world via World Options
- Significantly optimized language switching performance, enabling instant language switching
- Changed fullscreen to borderless fullscreen, optimizing fullscreen switching performance
- Optimized the text display of the brightness option
- Fixed an issue where some list elements were still rendering even when out of bounds
- Optimized code
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| [更好的游戏设置]BetterGameSetting-MITE-1.4.0-sources.jar | Unknown | 201.16 KiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:IXKIF13l:sqQu8Xh5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:IXKIF13l:sqQu8Xh5"
}![BetterGameSetting [BTW/MITE]](https://cdn.modrinth.com/data/IXKIF13l/828ca6cd2e187cff8c392d6306d1f405cd5a66d1_96.webp)

