Tags
Creators
Details
1.0.0
Compatibility
Required content
Changes
a new update for beyond vanilla:
updated to 26.1.2
current changes and fixes:
-
fixed enderite upgrading of the following items:
- chestplate
- helmet
- boots
- leggings
- axe
- hoe
- pickaxe
- shovel
- sword
-
fixed usage of the folliwng enderite tools
- axe
- shovel
- hoe
-
added step enchant: lets you walk up a full block without jumping
-
reworked textures of the following items/blocks:
- azrim bush
-
reworked items:
- sselshock is now named sselstrike
- sselshock now works like a stabshot
-
reworked dungeon:
- fixed bug with ominous effect
- added creeper spawners
-
smelting:
- fixed smelting time for raw copper nuggets
- fixed smelting time for raw gold nuggets
- fixed smelting time for raw iron nuggets
-
fixed blackstone pillar horizontal rotation texture
-
vilager changes
- removed diamond armor from armorers and replaced it with enchanted iron
- removed diamond tools from toolsmith replaced it with enchanted iron
- removed diamond weapons from weaponsmit replaced it with enchanted iron
-
recipes added
- full block to vertical slab
- full block to horizontal stairs
- wood types to slab
- wood types to stairs
-
deepcave teleporting; added particles and sounds added manageodes; a geode where you can find manablocks that you can craft into mana!
-
fixed mining problems with
- corrupted logs
- wooden corner blocks
- wooden horizontal corner blocks
- wooden vertical slabs
- wooden horizontal stairs
-
music discs
- dog by c418, added dog (previously played after cat on legacy console editions) as a sepperate music disc
-
added scrols: 1, fly; lets you fly 2. lightning; lets you strike lightning bolt where you look 3. warden; shoots a warden sonic boom attack 4. fire; basecly a flamethrower 5. lazer; a lazer
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:2bx1pTrt:bmT1H9uM"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:2bx1pTrt:bmT1H9uM"
}

