0.1.2
Compatibility
Changes
-
Tense and danger music played way too often, Patched it up a bit where it should only play if a mob has LOS on you, Share feedback on the youtube video in the description (I'll add a better way of doing this if the mod gets more traction.)
-
Trial chambers seem to be a bit bugged, If you find any situation where it's playing cave music instead of the trial chamber music let me know.
-
Added a state for if the ender dragon is alive in The End.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:nTviPgrV:uCXHoVMg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:nTviPgrV:uCXHoVMg"
}

