1.6
Compatibility
Required content
Changes
1.6
The Expansion Update
THE BIGGEST UPDATE SO FAR!
ADJUSTMENTS:
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Fixed the major bug with Patch Only mode. It was COMPLETELY REMADE to act as a automatic preset instead of a rough implementation.
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Dark Candy, Darker Candy and Darkest Candy can now recover vampirism blood
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Breaking Oak Leaves and Scarlet Leaves with a fortune hoe now increases the chances of the Wooden Thorn and Dark Candy.
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Fixed the Frozen Villages spawn rate, loot generation and added a compatibility to locate via /locate and Explorer's Compass.
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Snowgrave screen overlay has been changed to a custom colored fog to improve the client performance. Same thing for Frozen Villages.
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Dark tall grass now requires shears to drop, not hands.
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A new config option to disable spell destruction, mostly for LASER.EXE spell and the Beam of Fear block_replace events.
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New custom Bossbars for THE BROKEN SCRIPT and Spamton NEO, including phase changes and any other bosses.
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Added a bunch of Keybind options for many utilities.
INTEGRATIONS: (only works if installed on the instance)
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Adds a integration with GTBC's Cataclysmic boss UI, for the BielGG's bosses.
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Adds a integration with Apotheosis, adding gems, apothic spawn on dark world and special apothic bosses. Apotheotic Additions is compatible aswell.
EXTRAS:
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Added three new bosses: The G Master, Mae and Shada (they all require every single content mod from BielGG's Spells. Mae and Shada requires some extra mods connected with them. They all are Avaritia Level bosses). Made out of Love for my two friends, to represent themselves in-game. Everything from them was requested and not invented from me.
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Added Three Plushies from the bosses above. Each one of them has its own audio collection, choosen by their creators.
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Added 2 new Ultra Weapons: Shada's Shadow Realm Cleave and Mae's Reality Chestpiece.
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A bunch of music discs for the songs used on the bosses phases.
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New integrated lib and dev utilities for the mod: "Walla" (useless to you, but useful for me).
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Added the Content Guider Book. Let it explain what you have available on your modpack and clarify anything about them! For the more simplistic respondes, to more advanced ones. (Mod now requires the use of Patchouli)
Tainted Expansion:
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3 new summon spells: Sickened Iron Golem, Vindicator and Wither Storm Segments
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New armor: Tainted Vessel. Ability: Can fly creative mode style. Can grab entities around you using the tentacles on your back and crush them, applying some damages and throwing them away. Using The tainted spells with full armor, apply a custom Wither Sickness that'll remove 1 heart for each hit caused by the spell. Hit again to prevent the effect of ending and increase its power.
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Command block new use: Can be placed on the Body Slot, activating a Shield that will decline incoming damage with 70% of activation chance per hit. It boosts some ISS attributes and the Tainted school too. You can cast one of the Symbiont's spells by pressing the keybind aswell.
Unstable Expansion:
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Fixed THE BROKEN SCRIPT's behavior.
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New weapon: The Code Breacher
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THE BROKEN SCRIPT boss will now glitch your screen when on its range or too close of it (will intensify the closer you are. Photosensitive warning is advised. Config options to disable the effect are available)
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New items: Script Folder / Safety Gloves
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New Blocks: Stable Antivirus / Project-B
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Stable Antivirus. You can now stabilize the Unstable items, making them stronger.
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Project-B: The fixed version of the Missing block. They were studying it for some reason.
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Safety Gloves: Curio slot: Hands. +50 Mana, +5% Cast Time Reduction. A chance for when a spell is casted, to fully recover its cooldown instantly. Makes the "Missing" block pickable.
Infinity Spells Reimagined:
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Every single spell from Avaritia now has ultra realistic shader effects instead of particles
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Singularity and WordBreaker are now ultra destructive. (can be disabled via config)
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The Infinite Rain is much powerful, now lasting for 30 seconds long and increasing projectile speed/explosion radius.
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Infinity Guard can now bless your party members.
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The Infinity school now applies a Universal buff for every single school together, instead of a single buff, just like how Spell Power works. The buff is stronger than spell power and will affect ANY school available on your modpack.
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Cosmopedia of Time and Space now gives +999999999 max mana and +95000% Infinity Spell Power, aswell as +300% Cooldown Reduction and +250% Mana Regen.
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Infinity Totem: Now every pop from the totem caused by a Infinity-Type damage (or the new 3 bosses spells), may weaken the totem 10% per pop. If the totem gets popped 10 times, it breaks. Staying 1 minute without popping it, will regen +10% of its life.
Mages and Towers structures:
New mage entities:
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Unstable mage
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Realmforged mage
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Tainted mage
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Shadowy mage
New structures:
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Relicron Tower (Relicron. Located on Oak Forests)
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Unstable Pyro Tower (Unstable. Located on any biome that Pyromancer tower generates)
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Tainted Tower (Tainted. Located on The Bowels)
DELTARUNE Content:
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New weapons: FrostCleave / ProtonSlicer
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New spells: Slash Rush / Avalanche / TwistedSnow / Nivalis / ProtonNivalis
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New dimension: ???
DELTARUNE Content - The Seven Flowers:
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New spells: Jarona Dash / Bravery Pulse / Justice Arsenal / Kindness Circle / Integrity Cascade / Perseverance Volley / Patience Blades / Go Omega
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New items: AquaKnife / SethSpecs / YellowHat / BlueShoes / O.Glove / GreenApron / FloweryScarf.
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New mechanic: SOUL Adapters. Equip your Soul Trait, gain buffs and abilities related to your adapter.
Achievements:
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World Login: "YOUR CHOICES DO MATTER" (YOU HAVE CREATED A WONDERFUL FORM. AND WITH IT, A WONDERFUL PARADISE. SHALL WE GET STARTED?)
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Shadow Echo: "Dark Glaze" (Get a Shadow Echo)
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Unstable Echo: "Unrecognizeable Shape" (Get a Unstable Echo)
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Relicron Echo: "Unfocused Fusion" (Get a Relicron Echo)
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Tainted Echo: "Before the Order" (Get a Tainted Echo)
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Relicron Tower: "Where all the relics are hidden." (Find a Relicron Tower)
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Tainted Tower: "Deep inside its Belly…" (Find a Tainted Tower inside of the Bowels)
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Shadow Mage: "The balance of Light and Dark has shifted." (Witness a Shadow Mage creating a Dark Fountain on a Pine Forest)
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Unstable Mage: "Oh no…" (Get tricked into fighting a Pyromancer, when instead, it was a corrupted structure with a Unstable Mage.)
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Board Lockdown end: "Freedom" (Break the Board Lockdown and start exploring the rest of the Dark World!)
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Roaring Knight armor: "The armor forged with Lost Dreams" (Get a fullset of Roaring Knight Armor)
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Broken Body armor: "Painful Seizure" (Get a fullset of Broken Body)
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Realmforged Relicron armor: "Realmforged Mechanism - Complete" (Get a fullset of Realmforged Relicron armor)
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Tainted Vessel armor: "Tormented vessel" (Get a fullset of Tainted Vessel armor)
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Kaizo Knight armor: "The armor forged with Hopes and Dreams" (Get a fullset of Kaizo Knight armor)
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The Broken Script: "System Overloaded" (Defeat THE BROKEN SCRIPT)
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Spamton NEO: "[Heaven], WERE Y0U W4TCHING M3?1!?" (Defeat Spamton NEO)
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Kaizo Knight: "Swooned by the Swooner" (Such a spetacular show. Defeat Kaizo Knight)
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Roots: "Where the forest would grow, the children followed the Eye." (The lucky Children! Find the Roots dungeon)
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Glaceir: "Beneath the Purple Cliffs, a chill down to your spine." (It's so cold. I can't feel any pain. Find the Glaceir dungeon)
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FrostCleave: "Let's do this the right way." (Obtain the FrostCleave)
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ProtonSlicer: "You are having a seizure." (The ProtonSlicer is in your hands now.)
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Special Gloam: "In my way" (Push me, push me! I can be pushed, pushed!)
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Hero Sword: "The Choosen One" (Weld a Hero Sword. Let it choose you as their host.)
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Pacified entity: "Best friends, for a prize!" (Pacify a enemy for the first time.)
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Dark Candy: "Yum yum yum!" (Collect a Dark Candy!)
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Darkest Candy: "Whoa, what a joke!" (Craft a Darkest Candy.)
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Roaring Spellbook: "Trevas" (Craft or find a Roaring Spellbook)
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Unstable Scriptbook: "Cheat Codes" (Craft a Unstable Scriptbook)
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Tome of Relics: "Advanced technology" (Craft a Tome of Relics)
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Tainted Spellbook: "Was it worth it? (Craft a Tainted Spellbook)
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Cosmopedia of Time and Space: "-SKYHOLDER-" (You can store almost the entire world inside.)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ED55R9vA:HhCVSVtb"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ED55R9vA:HhCVSVtb"
}

