All versions
1.7-1
Release
BielGG's Spells Addon 1.7-16 days ago 954
Compatibility
Minecraft: Java Edition
1.20.1–1.20.6
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Unavailable version
Any compatible version
Unavailable version
Changes
1.7-1
The Funny Fandom Random Content - PART 1
FIXES
- Removed the majority of the mixins and compats made for T.O Magic, allowing the game to load with T.O Magic 7.0.0-hotfixed (patch mode now doesn't apply any mixins to T.O Magic anymore)
- Fixed an issue with Easy Villagers: When having a villager on your inventory, the game would freeze forever due to BielGG's Spells trying to read the data from that villager when it shouldn't.
- Fixed an issue with the Armory of Remnants mod: Old compats were present after T.O Magic's update, resulting in a crash.
ADJUSTMENTS
- The Dark Fountain received a great Rework. It will now consume the entire place with Darkness.
- The Knife has been improved to te able to make infinite dark fountains. You can now close any dark fountain (not only "yours"), and open a dark fountain on a big room, even with lights. You can never open one freely.
ADDITIONS
- New interaction with Shada: If you attempt to summon a Kaizo Knight using the Altar on her home, a new event will be triggered. She needed a Servant afterall...
- New unused boss: Malaki, The Unpredictable Shooter (requires TACZ + Apprendice's Codex as additional mods to load). It comes with a Plush, a music disc and a Custom Minigun. Totally not based on ULTRAKILL's v2...
- Added the "SMP" School, which is just Evocation lol. It holds the power of the ORBITALS from the Unstable SMP series.
- Added a bunch of new config options...
. . .
Wait, Spamton what is this music?!? Why is that enabled??? Oh noo-...
nothing else was added. Trust. There's no passwords, no nothing.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ED55R9vA:YNOzB4mT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ED55R9vA:YNOzB4mT"
}

