All versions
1.3
Release
BielGG's Spells Addon 1.33 months ago 1,017
Compatibility
Minecraft: Java Edition
1.20.1–1.20.6
Platform
Forge
Supported environments
Client and server
Required content
Unavailable version
Unavailable version
Any compatible version
Changes
1.3
I call it, "THE DELTARUNE UPDATE".
FIXES
- Fixed and integrated the mod "Irons Spells 'n spellbooks restrictions" with GGSpells, preventing any crashes. Mod not required, but fixed if present on modpack.
- Integrated the mod "Somake Spells" with GGSpells, preventing any crashes. Mod not required, but fixed if present on modpack
- Made a new integration system, where the mod will try its best to adjust addons from picking up old references from cataclysm and automatically fixing it, so i don't need to fix every mod manually. This can partially stop further crashes, in exchange of a item going missing, for example. For further context, use command /bielggcompat in-game.
NEW CONTENT:
- New spells: "SnowGrave, IceShock, FireShock, Rude Buster, X-Slash, Pacify, Bone Volley, Bone Corridor, Blue Bone Barrage, Gravity Slam, Gaster Blaster, Bad Time"
- New itens: "White Cloak, ThornRing, Wooden Thorn"
- 2 new music discs from The Broken Script themes.
- Hostile mobs will now enter a "Tired" state when hp is below 40%, allowing you to pacify it using Pacify spell.
- Pacified foes becomes your RECRUITS. They also increase your spell power for every recruit alive. Control them by pressing right-click. Axes and Swords now have a imbued spell slot for free. Disabling Rude Buster or X-Slash will disable them aswell.
- Using a ThornRing with White Cloak equipped, will increase your Ice spell power from each mob kill using IceShock or SnowGrave. It can go up to 500% Ice Spell Power.
- New config options for everything new.
Optional dependencies
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ED55R9vA:t10J6HOA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ED55R9vA:t10J6HOA"
}

