1.0.1
Compatibility
Required content
Changes
Butcher's Delight items can now be decomposed, including carcasses!
- All meats available through Butcher's Delight can now be decomposed and feature different drop rates depending on cut, animal, and whatever my sleep deprivation told me sounded okay.
- Carcasses can be deconstructed, but take longer than their smaller counterparts. Carcasses take considerably longer to process, but have a chance to give significantly more resources at the cost of additional nutrients and time.
- Skullcow can now be consumed by the decomposer.
Carcasses are designed to have an element of high risk / reward with potentially losing out on resources due to inefficiency, as well as taking significantly longer to digest. Decomposer resource outputs may be subject to change with feedback and further testing.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tbxlThC8:JksUQEce"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tbxlThC8:JksUQEce"
}

