All versions
1.1.0
Release
Biome Builder 1.1.0last week 26
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Changes
New
- Added biome and structure icons in the anchor screens, and block icons on requirement rows
- Biome and structure anchors can now share a chunk at different heights; each converts only its own vertical range
- Plains and Nether Wastes can now be built!
- /biomebuilder reload (ops) reloads both config files without a restart
Multiplayer
- The server now validates every anchor action (reach, permissions, anchor type, and tier/dimension of the target)
Fixes
- Desert, Soul Sand Valley, Bastion Remnant, Ocean Ruin, Pillager Outpost and Swamp Hut requirements now count the right blocks
- World lock didn’t work outside the development environment
- Deactivating an anchor after rebuilding it restored the wrong biome
- Structure anchors stayed lit after a nearby Biome Anchor turned them off “Elevation not met” wasn’t shown when rebuilding an active Structure Anchor
- Kelp, vines and big dripleaf now count every block of the plant, not just the top
- Some structure requirement labels weren’t shown (config typo) Requires Fabric Loader 0.15.11+ instead of 0.19.3
Notes
- World lock is now decided once, when a world is created. Changing it later doesn’t affect existing worlds, and worlds created before this update are never locked.
- Existing config files are updated automatically. Your edits are kept, and the old file is saved as .bak.
- Anchors that were active before updating still cover their whole chunk until you rebuild them.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:DGO7Bbpw:uiynj3g0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:DGO7Bbpw:uiynj3g0"
}

