Tags
Creators
Details
0.3+1.20.1
Compatibility
Required content
Changes
Biomimicry 0.3 is here! this major update brings a lot of fixes, changes, additions and removals. let me tell you all the changes in this update:
Dependency Changes:
Because of external errors, we are saying goodbye to Create: Sifter and have replaced it with Ex Nihilo Sequentia. also, Create Slice and Dice should now be optional, for the players wishing for a little less automation. this brings the required mods down to 3, being Farmer's Delight, Ex Nihilo Sequentia and of course Create.
New Datapack:
Because of how much content is included with Ex Nihilo, I have decided to include a datapack, which is on by default, to disable most recipes. the item will still be in creative and JEI, u just can't access them in survival. Modpack makers are recommended to disable this datapack and make your own recipes using KubeJS or CraftTweaker.
Reworked Meat Paste:
Meat Paste, now replaced by Raw Meatball, has received a complete overhaul to make it more accurate to real life and a recipe that I am happy with.
Personal Creative Tabs:
the items and blocks have unionized, which all of them now residing in the Create: Biomimicry tab. If you would like for them to also be in the vanilla tabs, tell us in the discord or on github.
General Changes:
- Added Raw and Cooked Meatballs.
- Added Cheese and Cheesewheels
- Added Chopped Onions and Breadcrumbs.
- Added the Cactus Spear and the Cactus Spearhead, with the Cactus Spear being a new end-game weapon dealing 10 damage and having longer range, but being very rare to get
- The Infinite wheat grass has been removed from the honey recipe tree to make wheat grass rarer.
- Cactus Spikes have been renamed to cactus spines, as well as them no longer being a weapon with that role being taken by the Cactus Spear.
- Removed Carrot Paste, Sweet Berry Paste and the Dull Cactus Spine
- And Even More! Remember to join the discord if you want to tell me something and go to the github If you have any issues!
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:58eHwpHO:yIVFze4Q"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:58eHwpHO:yIVFze4Q"
}

