Tags
Creators
Details
Licensed MIT
Published 3 years ago
Updated 3 years ago
All versions
2.1.0
Release
Biospherical Expansion 2.1.03 years ago 226
Compatibility
Minecraft: Java Edition
1.20.1–1.20.2
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Changes
- Reintroduced cubical terrain on cliffs and calderas.
- Added badlands terrain.
- Made cliffs taller on large biomes and biocubical large biomes world presets.
- Added noise based tinting to more stone-like blocks.
- Fixed instances of rivers getting cutoff.
- Fixed deep frozen oceans crashing the game.
- Fixed a vanilla bug that caused beehives to rarely crash the game when generated.
- Fixed an issue with river biome placement.
- Fixed issue with oceans sometimes leaking into caves.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ZePgFoFm:1b5ttH0x"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ZePgFoFm:1b5ttH0x"
}

