Tags
Creators
Details
Licensed MIT
Published 3 years ago
Updated 3 years ago
All versions
2.0.0
Release
Biospherical Expansion 2.0.03 years ago 184
Compatibility
Minecraft: Java Edition
1.20.1–1.20.2
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Changes
- Terrain now generates as massive continents seperated by oceans.
- Added rivers.
- Added support for all world preset types.
- Added the biocubical large biomes world preset.
- Added custom terrain for the large biomes world preset.
- Biomes are now placed in a more 2d fashion to eliminate several issues previously caused by this mod.
- Rewrote the surface rules.
- Rewrote the biome source.
- Polished almost all existing biomes.
- Added the fungal hills, tropical hills, windswept highlands, sunflower hills, clover hills, prickly desert, scorching desert, wooded desert, eroded desert, gravelly river, himalayan shore, birch hills, frozen plains, sedimentary plains, popping plains biomes.
- Removed the sandstony shore biome.
- Remade the cave generation.
- Added an eroison effect visible on cliff faces near rivers and oceans.
- Removed noodle caves.
- Increased scale of temperature and humidity.
- Leaf piles are no longer collidable.
- Leaf walls are now able to be climbed.
- Removed custom mob spawner.
- Removed the lithospherical nether.
- Greatly polished some of the unique terrain areas such as swamps, volcanoes, and calderas.
- Some rocks that were previously circular are now cubes.
- Updated grass coloring in several biomes.
- Made the noise-based grass tinting overall more profound.
- Removed the temperature-based block tinting that dirt and stone-like blocks used.
- Added grass under overhangs.
- Fixed some blocks being tinted incorrectly.
- Fixed some items being tinted incorrectly.
- Removed all known sources of console spam.
- Improved the logic used to create the world spawn to avoid weird spawns like in calderas or on islands in the middle of the ocean.
- Rebalanced ore generation.
- Fixed biocubical terrain being comprised of 4x8x4 cubes instead of 4x4x4.
- Fixed some biomes not being tagged.
- Completely prevented oceans from leaking into caves.
- Removed all cave features from non-cave biomes.
- Removed all surface features from non-surface biomes.
- Removed the random blobs of granite, diorite, dirt, etc.
- Removed eroded cliffs terrain.
- Fixed various issues with the lithospherical world preset.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ZePgFoFm:63ejCqip"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ZePgFoFm:63ejCqip"
}

