Compatibility
Minecraft: Java Edition
1.21–1.21.1
Platforms
Supported environments
Links
Creators
Details
Licensed ARR
Published 3 months ago
Updated 2 months ago
Changelog
Bits and Balance v1.4.0
Major Additions
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Tamed Teleport
- Teleports any tamed mob set to "following" to your location when you're a certain distance away
- Configurable distance threshold (default: 32 blocks) with cooldown system to prevent spam teleportation
- Works with all tamable animals (wolves, cats, parrots, etc.) and respects pet states (sitting, mounted, leashed)
- Safe teleportation with ground detection and collision checking
- Visual and audio feedback with portal particles and enderman teleport sounds
- Handles chunk loading/unloading automatically and works across dimensions
- Replaces vanilla FollowOwnerGoal behavior to ensure consistent distance-based teleportation
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Rapid Fire Jump
- Added hold-to-jump mechanic for continuous jumping at configurable intervals
- Perfect for quickly navigating 2-block high gaps where sprint jumping is needed repeatedly
- Configurable jump interval (default: 5 ticks = 0.25 seconds) with ground contact requirement
- Debug logging support for troubleshooting and performance monitoring
- Prevents mid-air spam by requiring ground contact for each jump
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Enhanced Loot Table
- Comprehensive loot table modifications across major dungeon types
- Added configurable custom potion drops to mineshafts, strongholds, ancient cities, end cities, simple dungeons, and trial chambers
- Configurable weights and quantities for all custom loot additions
- Master toggle system with individual location controls
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Leashed Teleport
- Teleports any leashed mobs to follow players through all forms of teleportation
- Supports vanilla teleportation methods:
/tpcommands, chorus fruit, ender pearls, portals, and spread players - Works across dimensions with safe placement algorithms to prevent suffocation or void falls
- Configurable maximum followers, scan radius, and safe placement parameters
- Includes blacklist system for specific mob types and post-teleport leash re-attachment options
- Enhanced exotic teleport detection with heuristic-based fallback system for modded teleports
- Integrated support for custom effects: Returning, Displacement, and Resurfacing
- Optimized performance with minimal debug output and efficient entity tracking
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Usage Ticker & Armor Display
- Configurable display with options for enabling/disabling, inverting order, and position offsets
- Armor damage tracking system that displays armor pieces when they take damage
- Configurable armor positioning with helmet/chestplate on left side, leggings/boots on right side of hotbar
- Staggered animation timing with 1-tick delays for helmet/boots slide-in and chestplate/leggings fade-out
- Half-speed fade-out animations for smooth exit transitions
- Configurable start/end positions for all armor pieces based on screen bottom coordinates
- Armor display takes priority over normal ticker when shown
- Persistent damage tracking across ticks to prevent flashing or false triggers
Minor Additions
-
Door Knocking
- Added realistic door knocking sounds triggered by keybind
- Uses zombie attack sounds with volume and pitch variation for immersive experience
- Different sounds for iron doors and wooden doors
- 2-tick cooldown system prevents spam knocking while allowing rapid successive knocks
- Per-player cooldown tracking ensures consistent behavior across multiple players
- Server-side implementation with proper door state handling for both upper and lower door halves
- Configurable through mechanics configuration
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Glowing Glowberries
- Added Glowing effect to entities that consume glowberries
- Configurable duration (default: 15 seconds for players, 5 seconds for foxes)
- Special handling for foxes when they hold glowberries
- Fully configurable through tweaks configuration
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Quick Harvest Improvements
- Harvested items now drop at the crop location instead of directly into player inventory
- Cocoa beans now properly consume 1 cocoa bean for automatic replanting
- Maintains consistent behavior across all crop types while providing more natural harvesting experience
-
Enhanced Armor Stand Support
- Added off-hand item placement for armor stands with arms
- Shift-right-click an armor stand while holding an item to place it in the off-hand slot
- Automatically enables arms on armor stands when placing off-hand items
- Maintains existing main-hand functionality while adding dual-hand support
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Improved Climbables
- Expanded ladder chain placement to work with all climbable blocks using minecraft:climbable tag
- Supports ladders, vines, glow berries, twisting vines, and weeping vines for chain placement
- Regular vines and twisting vines now work correctly with proper placement mechanics
- Vines can now be placed through air gaps while maintaining consistent attachment direction
- Fast slide functionality works on all climbable blocks, not just vanilla ladders
- Renamed configuration section from "improvedLadders" to "improvedClimbables" for clarity
- Added support for modded ladders using NeoForge's #c:ladders tag for chain placement
- Modded ladder items now work with chain placement and maintain proper facing direction
- Intelligent facing property detection for various modded ladder implementations
-
Custom Splash Texts
- Added 25 custom splash texts that randomly appear on the title screen
- Features pop culture references including JoJo's Bizarre Adventure, Invincible, and Marvel quotes
- Configurable appearance multiplier (default: 2x) to control how often custom splashes appear
- Can be enabled/disabled through client configuration
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Cascading Ladders
- Ladders now behave like vines - when you break one, any ladders below it that are no longer supported will also break
- Simple downward traversal that mimics vanilla vine behavior
- No complex algorithms or configuration needed - just works like vanilla
-
Torch Fuel Integration
- Torches can now be used as fuel in furnaces with configurable burn time
- Default burn time of 400 ticks (20 seconds) - one quarter the efficiency of coal
- Fully integrated into datagen system using NeoForgeDataMaps for proper data generation
- Configurable through recipes configuration with enable/disable toggle and burn time adjustment
Minor Changes
-
Compostable Items Fix
- Fixed data generation issue that prevented rotten flesh and poisonous potatoes from being compostable
- Rotten flesh now properly composts with 30% chance to increase composter level
- Poisonous potatoes now properly compost with 65% chance to increase composter level
- Data map files are now correctly generated during build process
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Curse Uses Fix
- Fixed pumpkin overlay visibility to only hide when wearing a pumpkin with Curse of Vanishing
- Pumpkin overlay now displays normally when wearing pumpkins without Curse of Vanishing
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Item Sharing Alpha Fix
- Fixed block items not fading out correctly with chat text in item sharing messages
- Block items now properly fade from 100% to 0% opacity like regular items
- Implemented aggressive multi-level alpha application targeting GuiGraphics, vertex buffers, and shader systems
- Added custom block item rendering with enhanced transparency support
- Compatibility with the Chat Heads mod
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Coyote Time Duration Adjustment
- Changed default Coyote Time duration from 2 seconds to 1 second
- Existing configurations remain unchanged; only affects new installations
-
Feature Removal
- Removed armor stand player skin feature due to implementation complexity
- This feature was intended to show player skins on armor stands with bound player heads
Compatibility: This version maintains full compatibility with existing worlds and configurations. All new features are enabled by default but can be individually configured or disabled.
Files
Metadata
Release channel
ReleaseVersion number
1.4.0Loaders
Game versions
1.21.1Downloads
25Publication date
October 1, 2025 at 12:02 AMPublisher

OneNOnly
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