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Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
Bits and Balance v2.2.0
Note: NeoForge 26.1 support is paused for now. Not enough demand for NeoForge on the latest version and would have delayed this release (and other work) by weeks. For transparency sake I've kept the NeoForge changes in here.
Minor Additions
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Pistons Move Tile Entities
- Added a gameplay toggle that lets pistons move block entities like chests and furnaces without losing their stored data
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Glow Goo
- Added Glow Goo, a throwable blob that splats into Goo Splatter, a bright little light source that can stick to surfaces and stay waterlogged
- Glow Goo keeps speed underwater, Goo Splatter has 4 placement rotations, can spawn ambient glow particles, and drops back into Glow Goo when broken
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Glowing / Bioluminescence Potions
- Added Glowing potions from Glow Berries and Bioluminescence potions from Glow Goo, including long, splash, lingering, and tipped-arrow variants
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Soul Fire
- Candles placed on soul sand or soul soil now use blue soul-fire flames
- Added a client toggle for soul-fire candle flames alongside the existing Soul Fire overlay setting
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Elder Guardian Appearance Suppression
- Added a separate client toggle for the Mining Fatigue sound, so you can keep or silence the sound while still hiding the Elder Guardian appearance effect
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Chat Mentions
- Added Tab completion for
@playernames in chat, along with live suggestions and local highlighting once a full username is typed
- Added Tab completion for
Minor Changes
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Config Organization
- Reorganized Fabric and NeoForge configs into 4 grouped files: client, gameplay, content, and worldgen
- Fabric: folded the old keybind modifiers file into the grouped client config and migrates old split JSON configs automatically
- NeoForge: migrates older per-feature TOML configs into the new grouped layout automatically
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Glow Goo
- Kept the existing 2 glow ink sac plus 1 slime ball recipe, and added a second 4 glow ink sac recipe; both make 2 Glow Goo
- Added separate config toggles for the 2-ink and 4-ink recipes, with both enabled by default
- Goo Splatter can now stick to walls and ceilings instead of only the tops of blocks
- Glow Goo now gives 1 minute of Bioluminescence by default instead of 20 seconds, while keeping the existing config option for further tuning
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Usage Ticker
- Removed the old armor-slot overlay path so Usage Ticker now stays focused on the item in your hand
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Quick Harvesting
- Quick Harvesting drops now fly back to you for about 1 second by default, with a toggle to turn that behavior off
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Return to Killer
- Return to Killer item drops now catch up faster from long range and slow down more smoothly near the killer
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Depth Scaling Enemies
- Added copper gear to the equipment pools, with copper armor slightly stronger than gold and copper zombie tools slightly stronger than stone by default
- Retuned the default armor curve to 5% near the surface, 15% at mid depth, and 30% deep underground
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Enhanced Slab Material Behavior
- Wooden vertical slabs, steps, and vertical steps now inherit fuel and fire behavior from their source slab family
- Copper slab-family variants now support waxing, unwaxing, scraping, and natural oxidation like normal copper blocks
- Copper slab-family variants now weather at vanilla-style speeds and play the correct vanilla sounds and particles when worked on
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Improved Phantoms
- Hitting a phantom while it carries you now forces it to drop you right away
- Added a default-enabled toggle that gives 2 seconds of Slow Falling only when you escape by hitting the carrying phantom
Fixes
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Glow Goo
- Fixed wall Goo Splatter sitting too far inside the block face
- Fixed Goo Splatter rotation so it now matches the direction the projectile came from
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Glowing / Bioluminescence Potions
- Fixed Bioluminescence using the wrong status icon
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Creative Tabs
- Fabric: fixed Vertical Slabs, Steps, and Vertical Steps not showing up with their related block families in creative tabs
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Sophisticated Scaffolding
- Fixed a 26.1 crash when scaffolding broke
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Double Door Opening
- Fixed chained trapdoors so they stay limited to 5 connected trapdoors, update more cleanly, and work better with modded trapdoors
- Added a default-enabled same-block-only setting so doors and trapdoors only chain with matching blocks
- Fixed trapdoors on the custom chain path not playing their normal open and close sounds
- NeoForge: fixed the immediate 26.1 client startup crash caused by the modded trapdoor fallback path
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Curse Uses
- Fixed carved pumpkins with Curse of Vanishing still showing the first-person overlay
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Quick Harvesting
- Reworked crop targeting so hoes only harvest valid mature crops, stems stay ignored, axe targets still include pumpkins, melons, and cocoa, and drops follow normal tool loot more closely
- Fixed a 26.1 crash when using Quick Harvesting
- Fixed a follow-up issue where some right-click harvests still failed on the new loot path
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Enderdragon Egg Always / Full Ender Dragon XP
- Fabric: fixed Ender Dragon kills crashing on 26.1 and restored the respawn egg and dragon XP behavior
- Fabric: fixed a follow-up respawned-dragon crash while checking the End podium and existing egg
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Maintain Experience
- Clarified the config text so
lossPercentclearly means total XP points, not displayed levels
- Clarified the config text so
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Coal Veins
- Fixed deep coal cave remnants so cave carving treats the custom overworld ore variants correctly
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Enhanced Slab Behavior
- Fabric: fixed bells under top slabs rendering at the wrong height on 26.1, including a Create compatibility follow-up so the bell model lines up correctly again
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Create Ore Crushing Recipes
- Fixed Create crushing recipes for the custom andesite, diorite, granite, and tuff ores so they load again
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JEI Integration
- Fabric: fixed JEI integration not loading in dev runs because the advertised plugin class was missing from the Fabric build output
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Slab Families / Steps
- Fixed missing client model definitions for some generated copper shingle slab and veridium vertical step variants, removing missing-model warnings during world load
- Fabric: fixed a client crash during step block-entity rendering when mixed model implementations were present
- Fixed duplicate JEI crafting entries for Steps, Vertical Steps, and Vertical Slabs
- Fabric: fixed the custom vertical slab, step, vertical step, and slab-recovery recipes so they craft correctly on 26.1 without crashing
- Fixed duplicate stonecutter entries for generated wooden steps and vertical steps
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Chat Heads
- Fixed Chat Heads not running because its active ChatListener mixins were no longer registered
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Armed Armor Stands
- Fabric: fixed Armed Armor Stands not running because the placement mixin was no longer loading
- Fixed the follow-up 26.1 startup crash caused by an old armor-stand off-hand mixin
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Improved Phantoms
- NeoForge: restored the missing shared config fields for the newer phantom carry toggles so the current build compiles again
- Fixed the new phantom auto-drop timer so the default 3-second forced drop now completes reliably
- Slow Falling from phantom escapes now only triggers when you actually hit the carrying phantom
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Iron Golems vs Creepers
- Fabric: fixed Iron Golems vs Creepers not running because the Fabric mixins were no longer loading
- Fabric: fixed the follow-up 26.1 startup crash caused by an old Iron Golem injector
- Fixed a follow-up 26.1 behavior regression so Iron Golems properly target creepers again and creepers stop re-aggroing them
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Item Sharing
- Fabric: fixed item sharing crashing when sending a shared item on 26.1
- Fabric: fixed shared chat items rendering blank after the 26.1 hover-data change
- Fabric: fixed shared chat icons disappearing after Chat Heads and the 26.1 chat changes stripped inline hover data
- Fabric: restored the inventory-style shared item rendering on the current 26.1 chat path
- Fabric: fixed item sharing still being disabled after the 26.1 port because the Fabric mixin plugin was turning off its render mixins
- Fabric: fixed the follow-up startup crash by keeping an old pre-26.1 atlas alpha hook disabled
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Door Knocking
- Fabric: fixed Door Knocking crashing on use after the 26.1 update
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Bottle o' Cloud
- Fabric: reworked temporary cloud rendering so placed clouds fade out smoothly again instead of staying opaque, flickering, or popping out
- Fabric: fixed a follow-up regression where temporary clouds could render fully transparent right after placement
- Fabric: rebased temporary cloud rendering on the older display-driven approach so placed clouds show up properly again on 26.1
- Fixed temporary clouds rendering in front of water, so water now stays visible through them on Fabric and NeoForge
- Cloud Blocks now cut fall damage in half by default instead of canceling it completely, with a config multiplier on both loaders
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Biome-Tinted Foliage Items
- Fixed biome-tinted foliage items losing their tint on Fabric and NeoForge
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Leaf Litter Biome Tint
- Fabric: tuned leaf litter tint so the held item looks a bit lighter while placed leaf litter and leaf piles look darker in Dark Forest biomes
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Dynamic Stair Recipe System
- Fixed Azalea Stairs so the 8x output override no longer leaves duplicate recipes in JEI or the recipe book
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Dismount Entities
- Fixed forced dismounts so shift-right-click works on either the vehicle or the rider, ejects from the intended forward side, and uses the saddle-equip feedback sound
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Villagers Follow Emeralds
- Fixed villagers trying to walk back to their workstation while being lured
- Fixed the close-range head jitter so villagers stay focused on players holding emeralds or emerald blocks until the lure item is put away
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Depth Scaling Enemies
- Fixed Depth Scaling Enemies not applying reliably by moving the gear scaling to actual mob spawn finalization, so new zombies and skeletons get their depth-based gear again
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Azalea Woodset Recipes
- Removed the duplicate Azalea chest recipe so Azalea Planks just use the normal vanilla chest recipe
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Tipped Arrows Lingering Clouds
- Fabric: fixed tipped arrows with lingering clouds crashing on impact while still preventing duplicate cloud spawns
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Snowball Rework
- Fixed snowball-hit rabbits and other mobs picking up powder-snow movement behavior and drifting upward
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Night Vision Fade
- Fixed infinite night vision being treated like it had expired, which could effectively cancel the effect
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Improved Recovery Compass
- Reworked the shift-right-click death hint into a slower soul and soul-fire trail that travels to your last death point, hovers briefly, then disappears
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Level 30 Old Sound
- Fixed the classic level-30 sound so it also triggers when you jump past level 30 in one XP gain
- Fixed the classic level-30 sound using the wrong audio
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Candle Placement Orientation / Soul Fire
- Fixed candle bundle flame and smoke particles so they match the bundle's stored rotation, including soul-fire particles
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26.1 Client Startup Compatibility
- Azalea boat renderer registration now uses a safer compatibility path, preventing startup crashes on Fabric and NeoForge
- Fabric: moved dynamic slab-family flammability registration later in startup so wooden slab-family fire behavior no longer causes a
Tags not boundcrash - Fabric: fixed a client startup crash in soul-fire burn persistence on 26.1


