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1.20.2-Fabric-V4
Compatibility
Required content
Changes
V4: Differential backups and much more!
Differential backups have been added
Backups only save what changed, so they are much smaller and faster (on by default)

Exclude files and folders
Don't want the Nether or a huge mod folder in your backups? Exclude it with /bkup advanced exclude or in the Settings Menu
Restore only a part of a backup
Restore or extract a player, a dimension or any file, from the new Files button in the backup details
The Backup Details screen has been redesigned
World info, seed, notes and the log of the moment the backup was made

Restore on dedicated servers
/bkup restore "<backup>" restores the world when the server stops, and keeps your current world just in case
Daily backups at fixed times
/bkup auto at <HH:mm> makes a backup every day at that time

New backup buttons
On the Death screen, to go back before dying

On the Create World screen, to restore a backup and play straight away

More safety
- Free disk space is checked before every backup
- No more lag spikes: the game keeps saving while the backup is compressed
- Delete backups by age with
/bkup storage age <days> - The backup you just made is never deleted by the storage limit
- If a backup fails, admins get a red message in chat with the reason
Fixes
- Servers/hosting: backups were saved in the root of the disk or failed with
NoSuchFileException - The newest backup was deleted if it alone was bigger than the storage limit
- Empty backup list on dedicated servers
- NeoForge crash on dedicated servers
Important notes
- If your server had backups in
/bkups(root of the disk), move them to thebkupsfolder inside your server folder. /bkup restorenow needs the backup name in quotes. Tab-complete adds them for you.- Backups saved with V3 still work and can be restored. They just can't be used as the base of a differential backup.
latest.logis saved by default. On servers the log contains chat and player IPs: turn it off with/bkup advanced config log offif you share your backups.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qUNT1H6o:aqDdm1Gm"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qUNT1H6o:aqDdm1Gm"
}

