Tags
Creators
Details
1.1.0
Compatibility
Changes
- Rebuilt the in-game editor with entity-grouped rules and per-line trigger, phase, speed, and enabled controls.
- Added idle and combat dialogue states; combat dialogue no longer pauses the fight.
- Added NBT, name, and UUID matching plus AI prompt import/export.
- Restored optional DeepSeek runtime lines with request limits, caching, and fallback; disabled by default.
- Added localized default lines for popular mobs including zombies, skeletons, creepers, endermen, witches, pillagers, and piglins.
The original DeepSeek integration was contributed by GitHub user yiyuyan (commonplace) in PR #1. Version 1.1 adapts that work to the new dialogue engine and adds request limits, caching, and failure fallback.
How To Use
As an operator, press B in a world. Choose a mob, create Speech or Dialogue, configure each line, and save. Runtime AI requires an API key and manual opt-in under the common config's ai section; it never connects when disabled.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:oj1x9oIS:mGJK6Pz3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:oj1x9oIS:mGJK6Pz3"
}

