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3.0.0-BetaF
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Changes
Bleach_KD 3.0.0-BetaF - 1.16.5
BetaF of version 3.0.0, aka the 1.16.5 port. Added some features that were added to versions 2.4.x, this is in slow preparation to make versions sync up better but never exact. Reduced spawnrates but they still seem super high to me, will be completely reworked before a full release. Hueco Mundo now has Soul Quartz trees, but no Menos Forest underground, 1.16.5 generation and dimensions still elude me. More recipes have been readded but most block recipes have not, low priority. Beyond this some minor fixes and edits as well as an attempt to make multiplayer work better, mainly the renders such as sheaths and masks and hollow players (which did crash), I am unable to test these though. Please report anything you come across that seems wrong in regards to the mod, especially multiplayer.
Added
- Added Bankai XP and mastery level
- Added setSchrift command and associated data
- Added Segunda activatable
- Added Soul Quartz trees generation but on surface
- Added several missing recipes (many still not readded)
Changes
- Shinai now has durability like 1.12.2 version
- Reduced spawnrates, still too high?
Fixes
- Attempted multiplayer render issue for other players
- Fixed Flying Hollows stuck on ground but do not go after targets
- Fixed hollowfied reishi not tp to HM
- Fixed Sanrei and Leztz bow texture reference error
- Fixed Hollow Tome incorrect values
!!! WARNING !!!
This is a beta, some features may be removed, missing, not working correctly or incomplete. Report any and all problems/differences noticed in my discord. Multiplayer has not been tested in any way, attempt at own risk.
Current Potential Issues
- Hueco Mundo incomplete
- Music Discs have been removed (temporarily)
- Several Configurations removed (temporarily)
- Entity spawns have default values and category spawns (eg MONSTER vs CREATURE)
- Flying Hollows dont go after targets
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:5BcVaIsq:ekBgWVsI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:5BcVaIsq:ekBgWVsI"
}

