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0.2.2-alpha
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⚡ Blitz: Alpha 0.2.2
🛑 Stabilization-First Alpha Patch! Version 0.3.0 is officially paused until the foundations of early electricity, item logistics, side configuration, and micro covers are fully dependable in survival. This patch brings crucial stability, a major recipe overhaul, and brand new early-game components.
🛠️ Hotfixes & Balance Changes
🔋 Energy & Machines
- Packet Preservation: Cables now strictly preserve incoming packet size instead of merging stored energy into larger, dangerous outgoing voltage packets.
- Solar Safety: Fixed an issue where
Solar PaneltoLV Transformersetups would become fake high-voltage lines just because a larger cable was used upstream. - Macerator Routing: The
Maceratornow correctly writes products into its real output slots first. Pipes and pump pipes must extract from those slots, preventing furnace-route duplication bugs. - New Machine: Electric Furnace! Added a Tier 1 LV furnace.
- Cooks in 80 ticks.
- Accepts LV energy from configured side/top faces and its energy-only bottom face.
- Uses ice cooling and will overload on unsafe voltage packets.
- Fully compatible with the
/blitz energycommand. - Front indicator pixels are now beautifully baked into the active block texture instead of using a stretched dynamic overlay.
- Machine Side Configuration: The bottom sides of both the
Magma FormerandCalibellare now strictly energy-input only. - Magma Former Outputs: The
Magma Formercan now form additional outputs:Stone Bricks,Smooth Stone,Cobbled Deepslate,Basalt, andBlackstone. - Early LV Rebalance:
Solar Panelsnow build power more slowly. Meanwhile, theMacerator,Calibell, andElectric Furnaceconsume enough BE/t that a single panel is no longer enough to smoothly run all three. - Transformer Meltdowns: Transformers now correctly treat unsafe side-fed high voltage as a meltdown fault instead of silently accepting it.
- Safe Draining: Pump pipes now actively avoid deleting renewable infinite-water source blocks. Empty buckets now drain water by default from Blitz fluid holders (hold the configurable bucket lava-mode key to drain lava instead).
⚙️ Recipes & Progression
- Progression Lock: Removed survival recipes for the
MV TransformerandHV Transformeruntil matching higher-tier gameplay is implemented. - Battery Station Overhaul: Reworked the
Universal Battery Stationto use LV-era parts instead of requiring an MV Transformer. - The Component Update: Added a huge set of early component parts to reduce repetitive gear/spring/battery crafting:
Leather Strap,Wooden Casing,Stone Casing,Ceramic Plate,Resin Pad,Machine Frame,Copper Coil,Heat Plate,Small Motor, andFluid Seal. - New Material: Zinc! Added
Zinc Ore,Deepslate Zinc Ore,Zinc Dust, andZinc Ingotcomplete with smelting, blasting, ore processing, tags, and world generation. - Recipe Rework:
Magma Former,Calibell, andElectric Furnacerecipes have been entirely reworked away from spring/battery spam and into the new component system. - New Tool: Wrench! Added the
Wrenchas the first official machine-rotation and adjustment tool.- Sneak-pickup preserves stored energy and NBT data when removing Blitz energy blocks.
- Rotates machine side configurations along with the block facing.
- Toggles individual cable and pipe connections.
- GUI opening is gracefully ignored while holding the Wrench.
- New Item: Added the
Leather Backpack, a craftable bag item with a dedicated player inventory backpack slot!
🧱 Micro Covers & Mining
- Visual Tweaks: Micro cover item rendering is now properly scaled down in inventories, hands, item frames, and dropped-item contexts.
- Fluid Safety: Micro covers will now refuse placement into occupied fluid blocks instead of accidentally replacing your water/lava.
- Mining Tags: Cable blocks are now properly tagged as pickaxe-mineable, allowing them to break faster with the correct tool.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gyFD5aAm:7cZa6Ozx"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gyFD5aAm:7cZa6Ozx"
}

