All versions
1.8.0
Release
Block Clover 1.8.05 days ago 50
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Update 1.8.0
Added
- Dungeons.
- Mineral Magic.
- Mars as a new entity.
- Thunder Arrow for Luck’s Lightning Magic.
- Four new Time Magic spells.
- Slash Magic.
- Two versions of Jack the Ripper: Base and Spade Raid Arc.
- A small chance for Yuno to drop his Magic Stone.
- Grimoire textures for Nacht and Zora.
- “Gotta Catch Them All” title for collecting all 11 Magic Stones.
- Gamerules for Black Market reset time, Entrance Exam wait time, and Star Festival time.
- Sprint flight for selected transformations.
- Wing animations for Asta and Yuno’s transformations.
- The ability to destroy magical attacks using Ki.
- Saint Spirit of Zephyr.
- Black Meteorite for Yuno.
- Infinite Slash for Asta.
- Playtime in the Grimoire GUI’s Overview section.
- Two new Star Magic spells.
- Spirit Dive for the other spirits.
- Full Spirit Dive.
- Spirit Scrolls for obtaining compatible spirits.
- Spirit bond progression, granting damage, mana, and mana regeneration bonuses.
- Spirit transformation milestones: Spirit Dive at 25% bond, Full Spirit Dive at 50%, and Saint Stage at 100%.
- Liebe bond progression, preserving the existing Devil Union and True Devil Union requirements.
- Slash Magic adaptation, allowing adapted projectiles and area spells to be cut.
- Final Slash’s last-stand mechanic.
- Magic Crystals, which can be sold to wandering merchants for 100 Yul each, excluding the Black Market Dealer.
Reworked
- Flame Knuckles’ punching animation.
- Multiplayer Entrance Exam flow and queues.
- Devil Arm acquisition, adding progression requirements.
- Leg Strength Boost and Flash Step.
- Mana Zone requirements for selected spells.
- Singularity’s visuals, mana-output size scaling, and ability to pierce blocks and entities.
- Chrono Stasis now stops affected entities’ combat AI.
- Demon sword progression: Demon Dweller unlocks through dungeons, Demon Destroyer requires Dweller, and Demon Slasher requires Destroyer.
- Magic Bullet no longer grants XP and has double its previous cooldown.
- Chrono Stasis Throw now pierces, continuously breaks blocks, and scales up to 5× size.
- Future Sight’s projectile previews and trails.
- Anti-Magic users still receive Mana Pressure’s effects, overlay, and fog without seeing the mana visuals.
- Elemental trap visuals and effects.
Removed
- Liebe’s old power percentage system.
Fixed
- Devil Arm overlapping Devil Union and True Devil Union.
- Liebe’s texture.
- Mana-spending missions now use Anti-Magic wording for Anti-Magic players.
- Items not working properly while riding brooms.
- Numerous multiplayer Entrance Exam issues.
- Shadow Magic preventing players from picking up brooms.
- Magic Bullet incorrectly counting toward “use spells” missions.
- Party Chat not working.
- Sneaking mechanics failing when sneak was bound to Ctrl.
- Transformation armor being hidden by the armor visibility setting.
- Certain spells and Magic Bullet failing to hit entities riding brooms.
- Demon Dweller’s Copy Magic compatibility with additional characters.
- Transformation armor being removable in Survival; it remains removable in Creative.
- Sea Dragon’s Nest failing to cover slightly lower terrain.
- The incorrect “/24” skill-point display.
- Incorrect Anti-Magic text.
- Mana Skin trial progress continuing while dead.
- Switching Black Market offers to obtain a cheaper price.
- Other players interfering with the Liebe fight.
- Thunder Fiend’s visuals not appearing for other players.
- Hellfire remaining active indefinitely with enough mana regeneration.
- Players being limited to one deployed broom.
- Certain spells disappearing when touching grass and similar plants.
- Hybrid race rolling visuals.
- Mana Zone compatibility with certain spells.
- Anti-Magic Wind and Star spells appearing without Anti-Magic.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:LvLuhtYv:DDlt47Vf"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:LvLuhtYv:DDlt47Vf"
}

