All versions
1.9.0
Release
Block Clover 1.9.014 hours ago 61
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Added:
- Added Spatial Magic (Langris), obtainable through Grimoire Awakening.
- Added Spatial Erasure, Archangel Shootdown, Automatic Spatial Defense, Archangel Destruction and Spatial Barrier.
- Added Blood Magic (Witch Queen), obtainable through Grimoire Awakening.
- Added Lifeblood Scythe, Curse-Breaking Blood Cocoon and Scaffold of Fresh Blood. Puppet Bloodflow is currently WIP.
- Added the Magic Tool Workbench with recipes, material-based crafting chances and JEI support.
- Added magic tool reforging using crystals, with stat rarities and a reforging animation.
- Added different broom and wand rarities.
- Added Red Magic Crystals, found in caves and more commonly around volcanoes.
- Added the Barrier Generator with adjustable size, protection settings, crystal fueling, mana charging and redstone/hopper support.
- Added the Dungeon Atlas with a 3D dungeon map and selectable routes.
- Added Eilia’s Booth, a crystal-powered healing tool with rarity-based healing strength.
- Added advancements for progression, exploration, specific magics.
- Added commands for setting spirit/devil bond, unlocking Devil Arm and setting spell levels.
- Added charge-up particles and animated Anti-Magic lightning.
- Added first-use transformation cinematics for Black Form and Spirit Dive.
- Added armor position, rotation and scale adjustments in Settings.
- Added draggable scrollbars to story and skill quests. Reworked:
- Reworked dungeon bandit groups so Tier 3 bandits are rare, with no more than one per group.
- Reworked Anti-Magic volcano training to grant protection while transformed instead of unlocking Mana Skin.
- Reworked Mars’s combat AI and difficulty, including longer Heavy Armored Titan usage.
- Reworked spirit-scroll luck bonuses to scale up to 5×.
- Reworked weapon-summoning spells and other unsuitable spells so they cannot be charged. Fixed:
- Fixed multiple rendering issues with shader packs.
- Fixed the camera being locked while hiding in another entity’s shadow.
- Fixed Magic Bullet granting spell XP while keeping normal cast XP disabled.
- Fixed dungeon portals attempting to spawn outside the world border.
- Fixed support for multiple dungeon portals when using shorter spawn intervals.
- Fixed dungeon explorer navigation around water, ladders and room connections.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:LvLuhtYv:V5bdsqVD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:LvLuhtYv:V5bdsqVD"
}

