1.0.0
Compatibility
Changes
Reworked the Whole Mod yet again For Neoforge 1.21.1
Added Wind, Light, Dark and Anti-Magic as the only playable magic types
Added Drouot that gives you your grimoire
Added the grimoire GUI
Added Missions normal and squad
Added Black Market
Added Magic tools
Added Stat Menu, Skill trees and Mastery Menu
Added Reinforcement Magic
Added Mana Sense and Mana Pressure
Added Spell Discovery so you don't just have all spells at the Start
Added Bandits that range from 5 tiers with 5 being the strongest has one of 10+ different Attributes
Added XP and Levels
Added individual Spell XP and Levels
Added Race System including Human, Dwarf, Witch, Elf and Hybird which has a mix of two of them
Added True Devil Union
Added Alot of Commands for changing Everything
Added Skill tree that is different for each race
Added Zetten Slash
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:LvLuhtYv:cnHI8GMi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:LvLuhtYv:cnHI8GMi"
}

