All versions
1.1.0
Release
Block Factory's Biomes 1.1.0last year 90K
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
- Reworked Biomes Generation
- Reworked Tree generation to improve fallen leaves and branchs placement (now will only generate around trees)
- Rebalanced the placement of shells
- Added a new procedural system for Coconut Trunks generation
- Reworked the implementation of bushes, added new types procedurally generated based on jungle biomes bushes
- Reworked the vegetation of all biomes and their placement
- Tweaked the shape trees can take in some biomes
- Added Magnolia Forest biome
- The biome generation should be reminiscent of a mix between regular forests and cherry groves
- Added all blocks variants related to it (grass, wood set, fallen decors)
- This new biome also include a new plant, Milk Cups
- Added a new block, Carved Maple Logs
- Dripping logs will now have 50% chance to be only Carved instead, meaning you'll have to wait a bit before getting their syrup
- Extracting the syrup with a bottle will now turn Dripping Logs into a Carved Maple Log, meaning you can renew it by coming back to the same spot
- To balance it out, Carved and Dripping Logs can't be obtained by players anymore, even with silk touch
- Renamed Dripping Maple Logs to Dripping Carved Maple Logs for consistency
- Rebalanced Amethyst
- Armor is now close to gold, with a slight armor toughness and knockback resistance buff. Durability is now a bit above gold.
- Tools are iron tier, with a speed slightly above netherite, still below gold. Durability is still between gold and stone. Weapons are very weak, but extremely fast, making them deal amount of damages around stone - iron regarding DPS.
- Rebalanced Emerald
- Added an Emerald Smithing Template Upgrade. Emerald is now obtained by upgrading Golden tools and armo. The Upgrade Template can be obtained from Armorer or Weaponsmith villagers for 8 emeralds.
- Armor is now closer to iron, but still very close to diamond
- Tools are iron tier, with a speed very close to diamond. Durability is in between iron and diamond. Weapons are weaker than iron, but faster, making them deal an amount of damages above iron, but still slightly below diamond regarding DPS
- Tweaked Copper
- Slightly more consistant values across the different tools
- Tweaked Lore descriptions of items
- Fixed Fallen Leaves and Branchs being too high above the ground
- Fixed Plants breaking when bonemealed
- Added Autumn Sprouts (from the Bedrock version) to Maple Forests
- Added recipes for trunks and fallen logs, allowing to convert them into 2 planks
- Reduced the output from crafting Fallen Logs
- Fixed Butterflies sprites
- Changed Emerald Tools sprites
- Minor tweaks and optimisation
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:gzP2qFmu:sftckuFv"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:gzP2qFmu:sftckuFv"
}

