Tags
Creators
Details
1.0.8
Compatibility
Changes
Blocklings Revival 1.0.8(NeoForge + Fabric)
Persistence
Tamed blocklings no longer vanish when you leave their chunk. Their backpack stays with them. Tools and gathered items drop correctly on death.
Gathering — dropGatheredItemsWhenFull
New config option (NeoForge and Fabric).
false(default): mining, woodcutting and farming pause when the backpack is full. Nothing is thrown on the ground, so nothing despawns after 5 minutes. Pair this with a deposit-to-container task to keep them working.true: they keep working with a full bag and drop the surplus on the ground. Those item entities despawn after ~5 minutes if nobody picks them up (vanilla). Use this if you want the old “keep chopping and leave a pile” behaviour.
Falling Tree
When Falling Tree is installed, a woodcutting blockling fells the whole tree the same way a player would, then scoops the nearby drops into its inventory.
Mending & XP
XP the blockling earns (mining, woodcutting, farming, combat) is applied like vanilla: Mending repairs its tools first, leftover XP goes into the matching skill bar. Right-click (or throw nearby) a Bottle o’ Enchanting to feed combat XP.
Combat
- Attack Owner's Attacker (Novice Guard): your blockling fights whoever hits you.
- Tactical Retreat (#5): buy Advanced Guard (Combat 15). Set a retreat health % — below that, it stops fighting and runs back to you. Protection mode can also cover your other tamed mobs / blocklings.
“Please stop eating my house”
Woodcutting blocklings ignore logs you placed. Cabins, floors and decorative wood are no longer treated as trees. Natural trees are still fair game.
GUI
Equipment / tasks / skills stay aligned when you resize the game window, like vanilla inventories. Slots no longer drift, and the HUD no longer shows through the panel.
Also
Woodcut + Follow: after a tree is done, the blockling walks back to you instead of teleporting like a forest terminator. Mixed wood types and elevated trunks are handled more reliably.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9Ed2iIl3:ymXtJtD3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9Ed2iIl3:ymXtJtD3"
}

