Compatibility
Minecraft: Java Edition
1.21.4
1.21.1
1.20.6
1.20.1
1.19.4
1.19.2
1.18.2
Platforms
Supported environments
Creators
Details
Licensed CC-BY-SA-4.0
Published 2 years ago
Updated 2 days ago
Changelog
1.11 - A Renewable Future
Most of the focus for this update was the following:
- Introducing the /modCFG command system
- Making the various items of the mod more universal
- Making many stones renewable
- Making massive texture improvements
- Adding a dozen or so fluid recipes
- Implementing hundreds of new sci-fi blocks
- Fixing internal development issues
- Removing instances where more is created than was put in (recipes)
- Adding Basic Create Mod Recipe Integrations (If you want to extend this feel free to!)
Changes
- Migrated all gamerule config options to the new /modcfg command
- The package (internal) name has changed, the mod_id remains the same, please let me know if there are any issues that arise from this
- Added map colours to most blocks (oops), There may have been some I missed, please lmk. Some blocks like the Lattices, or the Dock Ties are intentionally blanked on maps!
- A Permanent fix for glass shadows has been implemented, no more issues needing to re-establish the temporary fix each update
- Purple, Red, Blue, Lime, Grey & Black Caution Wrap no longer have that strange red tint
- Carved log recipe changed to use Rose Gold Nuggets instead of Iron to fix Refined Storage Compatibility
- Glance no longer drops Bismuth, you now need to smelt it
- Improved Texture on Black & Orange Caution Wrap
- Black & Grey Striated Concrete now have a nicer texture
- Finally fixed Creosote recipe
- Redid Plaster Textures
- Redid Brambles Custom Damage
- Aquatrine Sandstone Ore now gives the right sound
- AI will now avoid Brambles & Fibreglass Blocks
- Retextured Beam Blocks
- Striated Concrete Recipe now uses Fibreglass instead of Bone, like real blast resistant concrete
- Light Striated Concrete Recipe now accepts Calcite & Salt in addition to Diorite
- Dark Striated Concrete Recipe now accepts Scorchstone, Tar & Deepslate in addition to Basalt
- Completely redid Beam Placement
- Renamed Iron & Wrought Iron Beams to Metal & Wrought Metal Beams
- Reduced Glance spawn rate
- Reworded many Book of Need entries.
- Updated Neptune Colours to True Colors
- Completely redid Shelf Mushroom blocks
- Reduced Spawn rate of Spiced Sand Features & Prismarine Features
- Renamed "Ventilation Blocks" to "Painted Ventilation Blocks"
- Renamed Shingle Blocks to Roof Blocks
- Reworked Roof (Shingle) Blocks
- Hub Pipes no longer have unusual lighting issues
- Fixed Dark Oak Gravestones
- Changed recipes for Photovolts
- Lowered power output for Photovolts to allow higher tiers
- Slightly retextured Glance to make it more usable in building
- Changed names for the original set of Photovolts to "Photovolt Panel", "Amethyst Photovolt Panel" & "Obsidian Photovolt Panel"
- Fixed Prismarine spawning above sea level in cold ocean biomes
- Fixed Console Infrastructure Blocks preventing the ability to jump
- Paver tool now properly recognises Bluestone Tiles as a valid paving option.
- Starry Polyblock now uses Tar in it's recipe.
- Labrat Antipanel recipe has been massively altered, now giving it parity with it's panel counterpart. No longer requiring moonstone. Regular labrat panels recipe is unchanged
- Plexiglass recipe has been changed for parity with labrat panels
- Starchart recipe has been changed to use tar & paper, instead of just paper.
- Improved textures for Chipped, Damaged, & Exposed Labrat Panels
- Glowescent Lights now use Copper Wire instead of Glowstone Dust
- Labrat Indicator blocks now use Bluestone Powder & Copper Wire instead of Light Blue Dye & Redstone Dust
- Obsidia Charges now use Bismuth & Salt instead of Golden Nuggets & Iron Nuggets
- Copper Wire recipe now yields more
- Starchart variants now only require 1 starchart block for conversion.
- Optimised processing for Tar Fluid to Asphalt recipe.
- Optimised usage of vanilla textures
- Removed Unused Textures
- Missing Parent Model log spam has been resolved
- Missing Texture log spam has been resolved
- Many recipes have been tweaked to create less instances of "more-from-less"
Additions: Fluid Recipes (Configurable)
- (Already existed prior to 1.11) Running Tar adjacent to Blue Ice would dry it into Asphalt Pitch.
- Running Blood over Magma now creates renewable Glance.
- Running Blood over Moonstone now creates renewable Sunstone.
- Running Liquid Illumina over Sunstone now creates renewable Moonstone.
- Running Liquid Illumina over Raw Rose Gold now creates renewable Moonstone.
- Running Liquid Illumina over Raw Iron now creates renewable Regalith.
- Running Liquid Illumina over Darkened Jade now creates renewable Jade
- Running Liquid Illumina over Budding Amethyst now creates renewable Calcite.
- Running Tar over Mud, and adjacent to Clay now creates renewable Shale.
- Running Tar over Stone, and adjacent to Deepslate now creates renewable Scorchstone.
- Running Tar over Elder Prismarine now creates renewable Prismarine.
- Running Tar over Water now creates Sodalite where the Water was.
- Running Tar over Regalith now creates Sooty Regalith where the Regalith was.
- Running Tar over The Void now creates Crying Obsidian
- Running Tar over Jadestone now creates renewable Darkened Jade
- Liquid Illumina can convert adjacent Copper Blocks to Illumina Blocks
- Running Conversion Gel over Chipped, Damaged, or Exposed Labrat Panels now repairs them.
- Running Conversion Gel over Labrat Antipanels now converts them to Labrat Panels.
- Running Tar over Chipped, Damaged, or Exposed Labrat Antipanels now repairs them.
- Running Tar over Labrat Panels now converts them to Labrat Antipanels.
Additions
- Added /modcfg command, you can now configure the mod to your liking
- Fibreglass Blocks now have a unique damage type, this now extends to exposed labrat blocks too
- Aqueduct blocks can now automatically fill with adjacent water, and carry it along the chain
- Added 5 new Book Of Need Tips
- Added 1-Time Startup Prompt
- Added Coloured Holovault Panel, Holovault Tile & Holovault Complex Blocks
- Added Blastmetal Caution Barriers
- Added Carved Pumpkins, Carved Melons, & Carved Bone
- Added many in-world fluid mixture block recipes (Many Renewable Stones)
- Added Stonecutter Recipes for Chipped, Damaged, & Exposed Labrat Panels
- Labrat Panels can now be repaired by flowing Conversion Gel over them, Labrat Antipanels repair by flowing tar
- Labrat Antipanels can now be converted to Labrat Panels with Conversion Gel & can be converted back with Tar
- Added Liquid Illumina
- Added more uses for Soot, Bismuth, Coke, Slag, Creosote & Fibreglass
- Added Rose Gold Blocks
- Added Rose Quartz Blocks
- Added Missing Quartz Blocks
- Added Jadestone, Jade & Darkened Jade Blocks
- Added a way to crack Jade & Darkened Jade into chunks
- Added Terracotta Shingle Blocks, Stairs, Slabs, Walls, & Roof
- Added Terracotta Stairs, Slabs, Walls & Aqueducts
- Added Salt & Salt Block
- Added Cracked Plaster Blocks
- Added Plaster Stairs, Slabs & Walls
- Added new tiers of Photovolts, Aquatrine, Antimetal, Bismuth, Netherine
- Added Caution Wrapped blastmetal barriers
- Added Caution Wrapped Checkertone Block
- Added Extra Shale in Swamps & Ocean Biomes
- Added Striated Concrete & Terracotta Aqueducts
- Added Roof Block Corners & Invert Corners
- Added Cracked Prismarine, Elder Prismarine, Glance, Sunstone, Moonstone, Calcite, Bluestone, Sooty, Deep, Lightened Deep, & Coke Bricks
- Added Cracked Sooty, Deep, Lightened Deep, & Coke Roof & Aqueduct Blocks
- Added Cracked Sooty, Deep, Lightened Deep, & Coke Roof & Chimney Blocks
- Added Cracked Plaster & Cracked Plaster Roughcast
- Added Plaster Stairs, Slabs & Walls for all variants
- Added Wooden Window Panes
- Added Facility Blocks Set (Sci-Fi & Technical)
- Added Facility Door Set (Sci-Fi & Technical)
- Added Labrat Doors
- Added Borderless Labrat Blocks
- Added Labrat Doors
- Added Labrat Framed Glass Panes
- Added Labrat Framed Glass Block
- Added Metal & Labrat Diamond Block
- Added Plexiglass Panes
- Added Red Metal Beams
- Added Smooth, Bordure, Open-Rivet & Full Rivet Factory Block
- Added Blank, Battery (Critical), Battery (Low), Battery (Half), Battery (Full), Biohazard, CMYK, Connection, Crosshair, Cryo, Dark Magic, Diamond, Download, Dust, Egg, Electrical, Fire, Fork, Fullbright, HSL, LCh, Linux, Loss, Love, Mac, Marquee, Mustache, Plasma, Radiation, RGB, Starfleet, Star Trek (1-4), Tux, Upload & Vacuum Console Infrastructure Blocks
- Added Rubix Computation Matrix Block
- Added Palisade & Spiked Palisade
- Added Labrat & Stone Checkertones
- Added Flint Block
- Added Viola, Dahlia & Royal Tulip Flowers from my old mod, Immersion
- Added Obsidian Shatters from my old mod, Immersion
- Added Painted Sand & Painted Glassfrom my old mod, Matter Of Form
- Added Glance-to-Bismuth Smelting & Blasting Recipe
- Added Asphalt-to-Bitumen Conversion Recipe
- Added Alternate Antishard Recipe
- Added Alternate Blood Bucket Recipe
- Added Mossform Blocks from an old mod of mine, with stairs, slabs & wall forms
- Added Rose Gold Ingot, Rose Gold Nugget & Raw Rose Gold Crafting Items
- Added Convert-To-Dye recipes for Tar, Bitumen, Soot, Coke, Slag, Creosote & Bismuth
- Added Create Mod Integrations
- Added Recipe for Spiced Sand
- Added Alternate recipe for the Console Infrastucture Block
- Added holovault, holovault tiles, & holovault complex tags
- Added checkertones tag
- Added entries to the labrat_panels & labrat_antipanels tags
- Added entries to the thatch_accepts tag
- Added Rose Gold forge & neoforge tags
- Added ingots/ forge & neoforge tags
- Added nuggets/ forge & neoforge tags
- Added raw_materials/ forge & neoforge tags
- Added storage_blocks/ forge & neoforge tags
- Added Rain/Thunder Checking to all Photovolts
- Added Sound to Bone Lantern Toggle
- Added stone/bluestone, stone/glance, stone/sunstone, & stone/moonstone forge & neoforge tags
- Added stone/jadestone, stone/jade, & stone/jade_dark forge & neoforge tags
- Added gems/jade forge & neoforge tags
Additions (Create Integration)
- Added HAUNTING recipes for Elder Prismarine Shards & Crystals, Antimetal, Antishards, Invisible Ink & Bluestone Powder
- Added MIXING recipes for Jade, Shale, Meteoric Iron, & Rose Gold
- Added PRESS recipes for Regalith & Sodalite Mend
- Added CUTTING recipes for Carved Bone & Carved Melon
- Added CRUSHING recipes for Sunstone, Moonstone, Glance, Jadestone, Shale, Regalith, Scorchstone, Achoria, Sodalite, Shale Chunk & Jade Chunk
- Added upright_on_belt create item tag (Fluid Buckets)
- Added modded_stripped_logs & modded_stripped_wood create item tag (Scultrine)
- Added blaze_burner_fuel/regular create item tag (Bitumen, Coke, Tar & Creosote)
- Added movable_empty_collider create block tag (Anti-Air & Wheat Sand)
- Added fan_processing_catalysts/smoking create block tag (Tar)
- Added fan_transparent create block tag (MANY blocks, including Mesh)
- Added windmill_sails create block tag (Victorian Wallpaper & Paper Walls)
ModCFG Additions
- photovoltLimitedByWeather: You can now toggle whether or nod Photovolts are affected by weather (Default: True)
- photovoltPowerMultiplier: You can now multiply the power output of Photovolt Panels (Default: 1)
- antiblockDoRandomMovement: Toggles the unique movement mechanic that Anti-Metal Blocks hold (Default: True)
- doAntishardBlockSwapping: Toggles whether you can use the Antishard to create new blocks from current blocks (Default: True)
- doWheatSandSinking: Toggles Wheat Sand's quicksand-like sinking effect (Default: True)
- canGunpowderBarrelLure: Toggles whether you can lure creepers with the gunpowder barrel (Default: True)
- canCarrotBarrelLure: Toggles whether you can lure rabbits with the carrot barrel (Default: True)
- canGunpowderBarrelDetonate: Toggles whether the gunpowder barrel can be ignited by fire or TNT & thus explode (Default: True)
- spawnPrismarineDeltas: Toggles whether the Prismarine Delta Feature spawns in ocean biomes. (Default: True)
- spawnPrismarineLayers: Toggles whether the Prismarine Layers Feature spawns in ocean biomes. (Default: True)
- spawnSpiceBlooms: Toggles whether the Spice Blooms Feature spawns in ocean biomes. (Default: True)
- doRareAquatrineDrop: Toggles whether breaking sand can rarely yield some aquatrine. (Default: True)
- renewableAsphalt: Toggles whether fluids can be used to make renewable Asphalt. (Default: True)
- renewableSunstone: Toggles whether fluids can be used to make renewable Sunstone. (Default: True)
- renewableMoonstone: Toggles whether fluids can be used to make renewable Moonstone. (Default: True)
- renewablePrismarine: Toggles whether fluids can be used to make renewable Prismarine. (Default: True)
- renewableGlance: Toggles whether fluids can be used to make renewable Glance. (Default: True)
- renewableRegalith: Toggles whether fluids can be used to make renewable Regalith. (Default: True)
- renewableSootyRegalith: Toggles whether fluids can be used to make renewable SootyRegalith. (Default: True)
- renewableSodalite: Toggles whether fluids can be used to make renewable Sodalite. (Default: True)
- renewableShale: Toggles whether fluids can be used to make renewable Shale. (Default: True)
- renewableScorchstone: Toggles whether fluids can be used to make renewable Shale. (Default: True)
- renewableCryingObsidian: Toggles whether fluids can be used to make renewable Shale. (Default: True)
- renewableCalcite: Toggles whether fluids can be used to make renewable Calcite. (Default: True)
- renewableJade: Toggles whether fluids can be used to make renewable Jade. (Default: True)
- renewableDarkenedJade: Toggles whether fluids can be used to make renewable Jade. (Default: True)
- doCopperIlluminaConversion: Toggles whether Liquid Illumina converts adjacent blocks. (Default: True)
Files
Metadata
Release channel
ReleaseVersion number
v1.11Loaders
Game versions
1.21.1Downloads
31Publication date
October 26, 2025 at 4:35 PMPublisher

Lunakibby
Owner


