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Licensed CC-BY-SA-4.0
Published 3 years ago
Updated 6 months ago
All versions
v1.10.5
Release
Blocks You Need - v1.10.5 -=- [1.21.4] NEOFORGE11 months ago 193
Compatibility
Minecraft: Java Edition
1.21.4
Platform
NeoForge
Supported environments
Client and server
Changes
Please update forge & neoforge to the latest version
1.10.5
Changes
- Made Shale & Asphalt Pitch recipes shapeless
- Resolved longstanding 1.10 issue that caused packet/recipe tag errors
Additions
- Added "Block Map Colours" to many blocks to resolve them not appearing on maps, work will continue on this in 1.11
Removals
- Removed "Wheat Sand ore blobs"
- Removed many unused textures
1.10.4
Changes
- Fixed spawn conditions for Spice Sand (so it now only spawns in the correct biome)
- Repaired recipe for Spice-brewing
- Fixed Photovolt Panel FE/RF Generation (sends energy 1 block down)
- Blastmetal now requires an Iron Pick (or better) to break
- Wheatsand can now be turned back into regular Sand
1.10.3
Changes
- Reduced spawnrate of Prismarine Delta features
- Reduced spawnrate of Tar Lakes
- Reduced spawnrate slightly of Wheat Sand Traps
Additions
- Added wheatSandSinking gamerule, when true enables sinking & damage, when false removes these facets.
- Added Prismarine & Elder Prismarine layers in ocean biomes.
1.10.2
due to errors in 1.10.1, changes had to be pushed to 1.10.2
Changes
- Made Scultrine Wood sound more alien
- Fixed Glass Connected Inside Texture for real this time
- Added Waterloggability to Anti-Air
- Fixed critical oversight that caused scorchstone bollards to spawn naturally
Additions
- Added Scultrine Stripped Fence, Horizontal Post & Crosspost
- Added Wooden Lattice, Thirds Lattice & Quarter Lattice
The Backend Ramble Update (1.10)
Changes
- Made the Book of Need more usable by making it now use the text chat rather than the action bar.
- Made the Book of Need much easier to make.
- Fixed the connected textures on the glass.
- Made all the features now only spawn in biomes tagged as "is_overworld", rather than spawn in biomes not tagged "is_nether" & "is_end", this prevents it from spawning in dimensions it shouldn't spawn it.
- Added a feature lock for Glance & Bismuth that prevent them from spawning anywhere but the Nether.
- Made the bluestone recipe more sensible, and cheaper.
- Changed recipe for the Corrugated Sheet Metals to make able to handle variations.
- Increased the Sheet Metal yield per block from 3 to 4 (12 for every 3 blocks)
- Removed pitch rotation from Corrugated Sheet Metals to make them much easier to place
- Changed name of Antipanel Tiles to better match their panel counterparts.
- Changed Damaged Panel & Antipanel Tiles to Crushed Tile Panel & Antipanel (the non-fibreglass exposed one to handle discrepancy)
- Changed Labrat Tiles to require Fibreglass Blocks instead of Quartz in the recipe.
- Increased the spawnrate of Moonstone significantly in the colder biomes.
- Changed Book of Need Tip #10 to be more concise in wording.
- Moved Tip #1 to Tip #3 & moved Tip #3 to Tip #21
- Recoloured Wrought Iron Window blocks giving them an ever-so-slight blue tint
- Remade entire Victorian Wallpaper Textures
- Added Myosotis to the Bee Polinators Tag
- Entrapped Glass now blocks a small amount of light (1/5th
- Treated Wood Dock Tie is now named correctly
- Condensed entire mod into 1 Searchable Creative Tab
Additions
- Added Slow blinking & Fast blinking Antiblocks
- Added Rainbow Antiblock
- Added Thatch & Hay Overhangs
- Added Central & Laid-Flat Corrugated Sheet Metal Blocks (the wavy ones).
- Added Chipped, Damaged & Exposed Panel & Antipanel Tiles
- Added a way to receive both Moonstone & Sunstone from Endstone
- Added Gelatinum Block
- Added Propulsion & Repulsion Gelatinum Blocks
- Added Propulsion, Repulsion & Conversion Fluid Gels
- Added Propulsion & Repulsion Stained Labrat Blocks
- Added "In-World Fluid Conversion" recipes to Labrat Panels, Tiles & Duotone Tiles
- Added Blood Fluid
- Added Barbed Wire, Barbed Damage Type, and Barbed-Damage Difficulty Scaling (no damage on peaceful, more damage on higher difficulties)
- Added Quarter, Half & Three-Quarter Mixed Sand
- Added "Spiced Sand", Mixed Spice Sand & Spice Particulate Item
- Added Natural Generation for Spiced Sand
- Added Potion Recipe from Spice Particulate
- Added Wheat Sand (Quicksand)
- Added Barbed & Wired Fences
- Added Rusted Iron Bars, ported from my deprecated modpack-aide mod Aftershock
- Added Wrought Iron Panes
- Added "In World Block Splitting" to the Antishard, it can now split Endstone into Sunstone & Moonstone, or Mixed sand into it's proponent sands. It also has a few hidden uses!
- Added Book of Need Tips for the Antishard Block Splitting, and Fluid Conversion recipes!
- Added Book of Need Tip for the Aqueducts
- Added Bone Lantern, imported from my deprecated mods Immersion/Reversion
- Added tips 15 through 24
- Added Coloured Timber Doors
- Added Paper Lantern
- Added Hanging Cable, Rope & Tape
- Added Bookshelf Door
- Added Iron, Wrought, Rusty, & Scorchstone Bollards
- Added Pale Oak Variants & Recipes
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:lIyS5pGh:V3pbdltb"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:lIyS5pGh:V3pbdltb"
}

