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Licensed Apache-2.0
Published 5 months ago
Updated 14 hours ago
All versions
1.1.3
Release
Blocky Outline 1.1.34 days ago 518
Compatibility
Minecraft: Java Edition
26.3
26.2
26.1.x
Platform
Fabric
Supported environments
Client-side
Changes
What's new in version v1.1.3 :
New Features
- Snappy Smooth Movement: Rebuilt block glide interpolation inspired by Custom Block Highlight. Transition time is reduced to 60–80ms for an ultra-responsive, fluid feel.
- Instant Target Acquisition (0ms Delay): Fixed the delay when looking at blocks from air or after looking away; the outline now snaps instantly upon targeting.
- X-Ray / Through Walls Mode: Added option to render the outline and face fill visible through solid blocks and walls.
- Corner Accents Mode: Added futuristic corner brackets with adjustable edge size.
- Profile Manager with Delete: Added 3 user preset slots with Load, Save, and Delete buttons.
UI & Usability Fixes
- Responsive Layout Fix: Resolved element overflow on small window resolutions and high GUI Scales (Auto, Scale 3, Scale 4). Cards now scale dynamically to prevent overlapping the footer.
- Compact Viewport Support: Automatically switches to single-line labels on compact window heights.
- Clamped Header Tabs: Tab navigation pills no longer collide with the mod title or close button on narrow screens.
- Short & Natural Descriptions: Cleaned up all feature descriptions to be concise, clear, and player-friendly.
Performance Optimizations
- Zero-GC Render Loop: Completely eliminated runtime allocations in the block outline and fill rendering pipelines.
- Fast Axis-Aligned Edges: Removed runtime square-root (
fastInvSqrt) and vector normalization operations from edge rendering. - Frame-Cached Math: Breathing pulse wave (
Math.sin) and rainbow calculations are now cached per frame instead of recomputed per face.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:T13rrCSg:VUXI783x"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:T13rrCSg:VUXI783x"
}

