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1.4.0
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The biggest update so far. Both dimensions, both bosses, the portal rites and the heart rites were rebuilt from the ground up. It is not 100% finished yet - some textures are still placeholders and more polish is on the way. Bugs and feedback are very welcome!
Important: delete
config/blood_arsenal_reawakened-common.tomlafter updating (on servers too). Otherwise the armor keeps its old values (Resistance III, Regeneration III, Strength II) and the new glass-cannon balance does not apply.
Important: both dimensions were rebuilt from scratch. Delete
world/dimensions/blood_arsenal_reawakened/black_voidandworld/dimensions/blood_arsenal_reawakened/white_daybefore playing, or old and new terrain will meet at hard seams.
Changed
The three Heart Rites - completely rebuilt
- New: every rite opens a glowing ritual circle in front of you, and a real, beating heart forms above it
- New: Rite of the Beating Core
- New: Rite of the Stolen Pulse
- New: Rite of the Crowned Sky
- New: Sanguine Hearts grant 2% lifesteal each
- New: Hearts of Ascension grant a lightning shield
- Changed: hearts are capped per kind - 5 Crimson, 3 Sanguine, 2 Ascension (10 extra hearts instead of 30)
- Changed: players who already ate more hearts than the new caps allow are lowered to the cap when they log in
- Changed: rite costs are now 50,000 / 200,000 / 750,000 LP
The White Day - completely rebuilt
- New: floating islands of Hallowed Marble over a Sea of Liquid Light
- New: four biomes - Sea of Light, Hallowed Highlands, Feather Fields and Crystal Groves
- New: Hallowed Marble with polished, brick, chiseled and gilded variants plus stairs, slabs and walls; Hallowed Turf, Clouds, Crystal Stems, Radiant Crystal and Feathergrass
- New: Seraphite Ore and the rare Aurelite Ore
- New: five new mobs - Seraph Sentinel, Lumen Wisp, Cherub (heals other monsters), Skyray (peaceful) and the Gilded Statue, which only moves while nobody is looking at it
- New: five new structures - Choir Ruins, Halo Gate, Angel Graveyard, Sun Spire and the sealed Reliquary with a bell puzzle
- New: Light against Blood - Blood Transcendence armour burns under the open sky of the White Day (configurable)
New ways into the dimensions
- New: the Crimson Well
- New: the Sky Ladder
- New: both rites leave a permanent gate behind (a pool of blood, a pillar of light) with a twin gate on the other side to come home
- New: Sacrificial Pillar and Light Prism blocks
The Fallen Seraph - a new fight
- Changed: the Fallen Angel is now The Fallen Seraph
- New: the Last Choir - a marble plaza on its own island high above all others, under a pillar of light, reached by a stair of clouds.
- New: phase three - an eclipse and an unbreakable light shield. Ring the four bells in the order the light shows to shatter it and stun the seraph
- New: a blinding flash
- New: drops a Shattered Halo; the Gilded Effigy calls the seraph back at the Celestial Altar
The Risen Devil - a new fight
- New: the arena is now an island altar in the Blood Sea, ringed by pillars and four Blood Obelisks.
- New: slam and nova now warn you first; in the last phase the obelisks shield and heal him until you break them
- New: summons Hollow Thralls and Sanguine Wisps instead of vanilla blazes; summoned minions drop nothing
- New: Bleeding Effigy - use it on the Abyssal Altar to fight him again
- New: drops a Devil's Heart
The Black Void - completely rebuilt
- New: the lava is gone - the lowlands are now a Blood Sea of Abyssal Blood. Swimming in it drains your hunger and slows you
- New: four biomes - Blood Sea, Ashen Wastes, Bone Fields and Vein Thicket
- New: Bloodstone with polished, brick, cracked and chiseled variants plus stairs, slabs and walls
- New: Hemorite Ore and the rare Ichorite Ore
- New: Vein Trees with pulsing, glowing crowns, Vein Sprouts, Coagulated Blood, bone spikes, fossils, blood pools and bloodstone monoliths in the sea
- New: five new mobs replace every vanilla mob - Hollow Thrall, Bone Wraith, Vein Stalker, Blood Clot and Sanguine Wisp
- New: six new structures with their own loot - Sanguine Shrine, Thrall Camp, Drowned Chapel, Ossuary Pit, Vein Heart and the Black Spire
- New: guide book entries for the new biomes, mobs and materials
The full Blood Transcendence set
- New: lifesteal on the full set (10% of damage dealt, max 2 hearts per hit)
- New: full set no longer gives Resistance, Regeneration and Strength lowered to 1
- New: every heart the armor takes is turned into bonus damage (+2% per heart, up to 100%)
Guide book
- New: no longer a Patchouli book
- New: recipe pages straight from the game
- New: remembers your last page, click an item to jump to its entry
- New: shows the server's values in multiplayer
Rituals
- New: all ground rituals (heart rites, Soul Anchor forge, Abyssal/Ascendant Forge, Convergence, Apotheosis) are now datapack recipes - modpacks can change offerings, catalysts and results
- New: JEI shows every ritual
- New: the guide book reads ritual offerings straight from the recipes
Fixes
- Fixed: Totem of Blood Shielding no longer triggers on void damage or /kill
- Fixed: bosses stay in their arena and can no longer spawn twice
- Fixed: less lag from armor/sigil effects and when entering the dimensions
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
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filter {
includeGroup "maven.modrinth"
}
}
}
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dependencies {
implementation "maven.modrinth:3vE52Xyg:VRtfeYuR"
}
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dependencies {
modImplementation "maven.modrinth:3vE52Xyg:VRtfeYuR"
}

