Compatibility
Minecraft: Java Edition
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Details
BloodlineSMP (1.0.9+)
Your blood defines your power. Your skill defines your legacy.
BloodlineSMP is a lightweight bloodline system for Minecraft SMP servers, built for Paper. Discover your identity, master your bloodline's strengths, and compete with other players through unique passive traits and special abilities.
Rather than turning survival into a massive RPG, BloodlineSMP adds a distinct layer of identity and combat to the vanilla experience. Every bloodline has its own theme, strengths, and playstyle, giving players a reason to develop their own strategies.
Designed for SMPs. Built around identity, combat, and counterplay.
Features
- 15 unique bloodlines — From the balanced Normal bloodline to powerful elemental and supernatural identities.
- Distinct combat identities — Lifesteal, crowd control, defense, mobility, survival, and more.
- Passive traits — Bloodline-specific advantages that influence how you explore and fight.
- Special abilities — Activate supported abilities through your Bloodline Sigil.
- Bloodline assignment and awakening — Supports the configured assignment flow, including timed awakening.
- Blood Coins and crafting — Supports the plugin's bloodline reroll and item crafting mechanics.
- Persistent player data — Bloodline assignments and awakening data are saved between sessions.
- Configurable gameplay — Adjust supported values, cooldowns, probabilities, and other mechanics through the configuration.
- Lightweight design — Built for survival multiplayer rather than a large MMO-style progression system.
The 15 Bloodlines
Each bloodline has a different identity. Some are designed for direct combat, others for survival, mobility, or situational advantages.
The grades below are preliminary balance estimates, not guaranteed rankings. Actual strength depends on the configured values, abilities, cooldowns, and player skill.
1. Normal — Balanced
Type: Generalist / Vanilla Combat
Estimated grade: Medium
Normal represents a player without a supernatural bloodline advantage. Instead of relying on special traits, you depend on your equipment, positioning, game knowledge, and mechanical skill.
- Passive: No unique bloodline passive.
- Playstyle: Straightforward vanilla survival and combat.
- Best suited for: Players who prefer conventional Minecraft gameplay.
2. Vampire — Lifesteal
Type: Sustain / Aggressive Combat
Estimated grade: Strong
The Vampire bloodline focuses on staying alive by maintaining offensive pressure. Its lifesteal trait gives it a chance to recover health after dealing damage.
- Passive: Chance-based healing after dealing damage.
- Playstyle: Stay aggressive, manage your health, and make prolonged fights work in your favor.
- Strength: Sustained combat and recovery.
- Limitation: Healing depends on successful attacks and does not guarantee survival.
3. Frostborn — Crowd Control
Type: Frost / Enemy Control
Estimated grade: Strong
Frostborn is built around controlling the pace of combat. Slowing enemies can make it harder for them to chase, retreat, or reposition effectively.
- Passive: Repeated hits can slow enemies.
- Playstyle: Maintain pressure and use movement control to create openings.
- Strength: Chasing opponents and controlling engagements.
- Limitation: Slowing an enemy does not automatically win the fight.
4. Shadow — Stealth and Mobility
Type: Stealth / Mobility
Estimated grade: Strong
Shadow emphasizes opportunistic combat. Its darkness-related advantages reward players who understand positioning, terrain, and when to engage or disengage.
- Passive: Gains advantages in darkness.
- Playstyle: Ambush opponents, reposition, and escape unfavorable encounters.
- Strength: Tactical movement and surprise attacks.
- Limitation: Its environmental advantages may be less useful in exposed or well-lit areas.
5. Demon — Fire Resistance
Type: Elemental Resistance / Survival
Estimated grade: Strong
Demon is themed around surviving extreme environments. Its fire-related resistance helps players deal with threats that would otherwise make certain locations dangerous.
- Passive: Strong resistance to fire and lava.
- Playstyle: Take advantage of hazardous terrain and remain effective in dangerous environments.
- Strength: Fire-related survival.
- Limitation: Environmental resistance does not make the player invulnerable to other damage sources.
6. Stormborn — Lightning
Type: Lightning / Burst Damage
Estimated grade: Strong
Stormborn revolves around the power and unpredictability of storms. Its storm-related effects can provide movement advantages and opportunities for additional lightning damage.
- Passive: Storm-related effects can empower movement and trigger lightning damage.
- Playstyle: Apply pressure through speed and sudden bursts of damage.
- Strength: Potential burst damage and mobility.
- Limitation: The effectiveness of chance-based effects depends on their activation conditions and cooldowns.
7. Berserker — Aggression
Type: Offensive Combat / Damage
Estimated grade: Potentially OP
Berserker rewards an aggressive approach to combat. Its kill-oriented mechanics are designed to encourage momentum rather than passive play.
- Passive: Builds combat power through kills.
- Playstyle: Pursue eliminations and maintain pressure instead of allowing opponents to recover.
- Strength: Momentum during consecutive fights.
- Limitation: Its advantages depend on securing kills and may be less useful when unable to maintain momentum.
8. Tideborn — Water Affinity
Type: Water / Situational Mobility
Estimated grade: Medium
Tideborn is designed for players who can use aquatic environments to their advantage. Its water-related traits give it a more specialized identity than a general-purpose combat bloodline.
- Passive: Gains advantages underwater.
- Playstyle: Use oceans, rivers, and underwater terrain to create favorable engagements.
- Strength: Aquatic encounters.
- Limitation: Its advantages are more situational when combat happens on dry land.
9. Titan — Defense
Type: Tank / Damage Mitigation
Estimated grade: Strong
Titan focuses on endurance. Rather than depending entirely on burst damage, it is designed to withstand pressure and survive encounters that would overwhelm less durable opponents.
- Passive: Reduces damage from certain sources and takes less fall damage.
- Playstyle: Absorb pressure, maintain your position, and win through endurance.
- Strength: Survivability and damage mitigation.
- Limitation: Greater durability does not automatically provide faster eliminations.
10. Voidborn — Dimensional Combat
Type: Dimension / Combat
Estimated grade: Strong
Voidborn draws its identity from Minecraft's other dimensions. Its dimension-related advantages encourage players to consider where a fight takes place.
- Passive: Gains combat advantages in the Nether and End.
- Playstyle: Make use of dimension-specific bonuses while exploring or fighting.
- Strength: Situational advantages in other dimensions.
- Limitation: Its value depends on the encounter and the configured dimension bonuses.
11. Celestial — Recovery
Type: Defense / Recovery
Estimated grade: Strong
Celestial is built around resilience and recovery. Its defensive traits help players withstand pressure and recover more effectively between dangerous encounters.
- Passive: Improved recovery and reduced environmental damage.
- Playstyle: Prioritize survival, manage engagements, and remain effective during extended encounters.
- Strength: Consistent survivability.
- Limitation: Recovery and environmental protection do not eliminate the risks of direct combat.
12. Phoenix — Rebirth
Type: Survival / Revival
Estimated grade: Potentially OP
Phoenix represents the ability to return from the brink of defeat. Its rebirth-themed mechanic can create opportunities to survive situations that would otherwise be lethal.
- Passive: Can survive lethal damage using limited rebirth charges.
- Playstyle: Take calculated risks while managing your limited survival resources.
- Strength: Potentially game-changing survival.
- Limitation: Limited charges mean its defining advantage cannot be assumed to be available in every fight.
13. Arcane — Magical Defense
Type: Ward / Damage Mitigation
Estimated grade: Strong
Arcane focuses on magical protection. Its ward-related passive can reduce incoming damage, giving players an additional defensive advantage during combat.
- Passive: Has a chance to reduce incoming damage.
- Playstyle: Combine defensive effects with careful positioning and smart combat decisions.
- Strength: Chance-based damage reduction.
- Limitation: Its protection is not guaranteed on every hit.
14. Dragonborn — Dragon Power
Type: Elemental Resistance / Heavy Combat
Estimated grade: Potentially OP
Dragonborn takes inspiration from the power and resilience of dragons. It combines fire-related survival with additional damage against powerful mobs.
- Passive: Strong fire resistance and increased damage against powerful mobs.
- Playstyle: Take on dangerous creatures and use elemental resilience to your advantage.
- Strength: Fire-related protection and specialized PvE damage.
- Limitation: Bonuses against mobs do not necessarily translate into equivalent advantages against players.
15. Mayon — Special Bloodline
Type: Reserved / Unique
Estimated grade: Special — not ranked
Mayon is a reserved bloodline therefore DONT USE IT ITS FOR GREAT ME jk u can keep if u are server admin good to show off
Placeholders
Placeholder Description %bloodlinesmp_bloodline% Player's current bloodline %bloodlinesmp_has_ability% Whether the player has an ability %bloodlinesmp_ability% Bloodline ability information
Understanding Bloodline Grades
The grades provide a simple way to discuss the expected strength of each bloodline.
| Grade | Meaning |
|---|---|
| Underpowered | Struggles to compete and may need buffs. |
| Medium | Balanced or effective mainly in specific situations. |
| Strong | Offers significant advantages when used correctly. |
| OP | Potentially dominant and deserving of careful balance testing. |
| Special | Reserved or unique; not necessarily a power ranking. |
Preliminary power overview
- Potentially OP: Berserker, Phoenix, Dragonborn
- Strong: Vampire, Frostborn, Shadow, Demon, Stormborn, Titan, Voidborn, Celestial, Arcane
- Medium: Normal, Tideborn
- Underpowered: None assigned
- Special: Mayon
These are conceptual estimates rather than results from controlled PvP testing. Actual balance can change with configuration, player skill, equipment, and server-specific rules.
Bloodline Abilities and the Bloodline Sigil
BloodlineSMP supports special abilities through the Bloodline Sigil, the dedicated item used to activate supported powers.
The Sigil is intended to be the controlled route for ability activation, helping prevent abilities from being triggered through unintended command shortcuts.
Depending on the bloodline, an ability may focus on mobility, offense, defense, or survival.
Important: A passive and an active ability are different:
- Passive: An effect that operates automatically when its conditions are met.
- Active ability: A power that the player deliberately activates through the supported mechanic.
- Cooldown: A period during which an ability cannot be used again.
- Counterplay: Opportunities for opponents to respond, escape, defend, or punish poor timing.
The precise ability effects, cooldowns, activation rules, and numerical values depend on the implemented version and its configuration.
Blood Coins and Rerolls
BloodlineSMP includes a Blood Coin mechanic for reroll-related gameplay.
Blood Coins provide a way to interact with bloodline selection without making the system a conventional equipment-progression grind. Their availability and cooldowns can be controlled through the plugin's supported settings.
Before using a reroll item, check the server's rules: changing a bloodline may change your combat strengths and preferred playstyle.
Awakening and Player Progression
BloodlineSMP supports configurable bloodline assignment and awakening.
In timed-awakening mode, players wait through the configured awakening period before their bloodline powers become available. The plugin can retain awakening progress across sessions, depending on its configured behavior.
This creates a clear distinction between receiving a bloodline identity and gaining access to its powers.
Configuration
The plugin provides a config.yml for supported settings.
Server owners should review the configuration before opening the server to players. Depending on the version, supported options include:
- Awakening: Assignment mode and awakening delay.
- Abilities: Supported ability values, cooldowns, and activation-related settings.
- Blood Coins: Recipe and cooldown settings.
- Saving: Player data and automatic save behavior.
Configuration keys can differ between versions. Always use the config.yml bundled with the exact version installed on your server. Do not copy settings from a different release without checking compatibility.
Installation
- Install a compatible Paper server version.
- Download the BloodlineSMP plugin JAR for your Minecraft version.
- Place the JAR inside your server's
pluginsfolder. - Start or restart the server.
- Review the generated configuration files.
- Test bloodline assignment, passive effects, abilities, and crafting before allowing regular gameplay.
Recommended: Back up your world and existing plugin data before updating. Avoid replacing data files unless the release instructions explicitly require it.
Compatibility
- Server software: Paper
- Minecraft version: Use a release explicitly marked compatible with your server version.
- Java: Follow the Java requirement of the selected plugin release.
- Dependencies: Check the release metadata and bundled plugin configuration for any required or optional integrations.
Compatibility with other server software, forks, and third-party plugins should be tested rather than assumed.
Performance and Design Philosophy
BloodlineSMP aims to add identity and combat variety without turning a survival server into an oversized RPG.
Its design emphasizes:
- Meaningful differences between bloodlines.
- Passive traits that are easy to understand.
- Active abilities with opportunities for counterplay.
- Configurable mechanics for different SMP environments.
- Persistent player data without requiring an external database for the basic system.
Actual server performance depends on player count, hardware, other plugins, and the configured mechanics.
Frequently Asked Questions
Q: Is BloodlineSMP a complete RPG system?
No. It is primarily a bloodline identity and combat system designed to complement ordinary SMP gameplay.
Q: Are all bloodlines equally strong?
They have different strengths and situational advantages. Their actual balance depends on the configuration and implementation.
Q: Can I change the bloodline after receiving one?
The plugin includes reroll-related mechanics. Availability depends on the Blood Coin system and the server's configuration.
Q: Is Mayon available through normal random selection?
No. Mayon is reserved and excluded from normal random bloodline selection.
Q: Can server owners balance the plugin?
Yes, through the settings supported by the installed version. Always check the bundled configuration for the exact available options.
Q: Are the listed OP grades official test results?
No. They are preliminary estimates based on the intended mechanics, not a guarantee that a bloodline will win a fight.
Credits
Developer: Notdev / Notdev Studios
Project: BloodlineSMP
Platform: Paper
Built for SMP communities that want distinct player identities, exciting combat, and meaningful choices without sacrificing the core Minecraft survival experience.
Discover your bloodline. Learn its strengths. Master its weaknesses.


